My Super Game Boy borders

I got a request on EmuTalk where I go under the name Black Zero that I should make a pull request to https://github.com/libretro/common-shaders regarding these babies:

Now these are made for bgb, but seeing as there is some interest in this I would like to get a opinion from you guys about it.

As for the borders they probably gonna need some work to be able to work properly in RetroArch.

You can either get them from here: http://www.filedropper.com/showdownload.php/bordersv2

or just download them in my thread on EmuTalk

I don’t know how to make these work so if someone would be interested in making them work it would be great. They are just 24-bit .BMP files really.

Hey, thanks for sharing!

I’m not sure how best to integrate them, though. I use some similar borders on my CRT, where 1x scale, 4:3 aspect makes sense: For general use, we’ll need to figure out how/if we want to stretch them and so on. I’ll try to get some time to work on it soon, if Tatsuya et al don’t beat me to it :slight_smile:

Thanks man!

They are usually 256x224 but they scale pretty nicely in bgb and the ones posted above is 2x.

I’m gonna start working on some others, there are plenty of Super Game Boy borders left and I’ll make sure to post them here afterwards.

OK here’s some more borders but try not to focus on what game it is that is played in these borders, it’s just for illustration.

Bomberman border:

Cinema border:

Pokemon Gold border:

Pokemon Green border:

Pokemon Red border:

Pokemon Silver border:

Space Invaders border:

Street Fighter II border:

Super Game Boy 2 border:

Tetris border:

They can be downloaded here: http://www.filedropper.com/showdownload.php/bordersv3

or in my EmuTalk thread.

I won’t. :slight_smile:

I don’t care about the Super Gameboy stuff, I prefer the gameboy matrix/LCD shaders.

It’s OK if you don’t want to do it. There’s no rush and the borders are available for anyone who wants to tinker with them enable to get them to work in RetroArch.

But if there is borders that looks like a Game Boy included in RetroArch today which I know it is I think there might be a small demand on Super Game Boy borders as well and you can easily customize the different palettes which I have done in bgb.

Here are the ones you’ve posted so far plus a couple I made previously converted to png so they can be integrated into a border shader:

There’s already a Super Game Boy border shader: https://github.com/libretro/common-shaders/tree/master/borders/sgb

The border texture need to be a 256x224 PNG with a transparent 160x144 viewport in the center. You can just drop a different border on top of the included sgb.png, or make seperate shader presets that point the bg texture to different borders. The border images that hunterk posted will work with this shader.

There’s also a shader that applies Game Boy Player borders for GBA games that works in a similar fashion: https://github.com/libretro/common-shaders/tree/master/borders/gameboy-player

hurrdurr, that’s why I kept getting a deja vu feeling…

I’ll just upload some more borders into those existing subdirs.

OK, I don’t gonna use this myself but if I reading this right there are already existing Super Game Boy borders present in RetroArch today?

Yes, you would currently have to rename the image for the border you want, but it would be pretty easy to make more cgps for the rest so people could cycle through them with hotkeys.