I had a Pi2 when I discovered Lakka and was immediately impressed with it. When I tried playing Mario Kart 64 it was very choppy, bad FPS when opponents were on the screen and I could tell that the hardware just wasn’t equipped to handle it. But the Pi 3 was out by then and I bought one, cautious but hopeful. When I started Mario Kart 64 I thought I was let down as the beginning “Nintendo” logo spinning heavily dropped the FPS. Again the menus appeared to have the same FPS issues and as I started a race, the cloud that hangs the red, yellow, green traffic light was choppy and I could tell the FPS had dropped drastically. This was even more evident with the countdown which usually lasts 4 seconds, lasted 6 or 7. But a dim ray of hope came.
The second the race started the FPS shot up and even with every opponent on the screen it was like the good old days on N64. The one difference seemed to be the curves in the game (like an opponents head) appeared a little jagged instead of smooth. I continued the race and found some points where the FPS would noticeably drop and it looked like I would have to settle for playing it on my laptop.
My questions.
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Is there any way to increase the performance of the Raspberry Pi for the game to work flawlessly?
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Why are the graphics dumbed down (jagged lines)? Is this because it detects the hardware limitations and automatically compensates? Or would it not matter how fast the Pi was?
You guys have done phenomenal work and if my issues can’t be fixed with this Pi I will wait anxiously for the next version which will hopefully make the mark.
As always I greatly appreciate your time and effort in helping with these matters.
Sincerely, Brendan