Hi there, I would like to gamma-correct my presets, easy question
Say I’m almost done with my shiny new preset, but I want its colors to match the intended levels, by now I added a function that splits the screen and on the right it shows the unprocesses source image, and on the left the image after the shader.
My target workflow would be to tune final shader parameters so that left matches right, provided that right is correct!
But, what i see on the right, the unprocessed image, seems washed out and i don’t think the game is supposed to look that way (there it has been corrected with an arbitrary gamma of 1.1, resembling more or less what grade does by default).
By contrast, following my taste, this seem more correct to me:
so the final question is: what should i do to the right side so that it can be like a good target for the left one?
linearize+delinearize? gamma-down? linearize+delinearize+gamma_down? how much?
Maybe it looks fine and it is just me?