Hello Folks,
like the topic says, i need help for a shader comparison of RA vs. MAME. I encountered some issues, if i use some special cases games, like “Poitto”. This game has a unusual resolution of 360x224 pixels and if you make a screenshot of a unfiltered (no shaders applied) and original size scaled output in MAME, you will get this:
So far, so good. Now, if i want to do the same with RA, i will get this:
AFAIK, Mame dumps screenshots as the raw pixels before any aspect correction and it looks like RA does aspect correction before dumping a screenshot. Correct me, if i am wrong here. The only way to have the same result/screenshot like MAME, was to enable the “alternate rendering” method inside the MAME core options of RA:
This “alternate rendering” method, will sadly produce very different shader results . Its important for me (and for my comparison) to know how RA handles such cases, i.e. what goes into a shader and what comes out. I need to be sure that MAME and RA handles the input of a shader in the same way and thats why i need your help here.
thx in advance