Neko Project II kai (PC-9801) core (different nekop2, meowPC98)

Thanks, text can be displayed now.

l’m very happy

I’m not sure why there’s both font.rom and font.bmp, Azo234 will know better than me.
But they’re not the same size. You can get the rom in Mame standard rom set, pc9821 or pc9801 series of bios.

I had issues when trying to get joy2key + keyboard working together. Like it worked in dos moving a cursor to select a Touhou game, but as soon as the game launched nothing worked any more. :face_with_raised_eyebrow:

Anyway, we have a new system for mapping keyboard keys to the gamepad, it’s already working in dosbox, bluemsx or px68k.
It just needs the core to have the input descriptor so you can have the “Keyboard” in Quickmenu “Controls”. (see commit here)
When your input device is on “Keyboard” you can then make a remap on any gamepad key with a keyboard key of your choice.

Problem is Radius tried to add it and couldn’t get it working in Np2kai.
I also tried myself and always got the core to crash on start… :expressionless:

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Oh badass. That’s definitely something to look forward to once working. Does it require a nightly build to test the other cores?

Yes, you need to use updated versions of retroarch and the cores.

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FONT.ROM is data dumped from genuine PC-98.
FONT.BMP will be rendered using the OS font when there is no FONT.ROM.
(I’m worried that Western users own Japanese fonts.:u55b6:)
If it is either FONT.ROM or FONT.BMP, it should work.

Generation of FONT.BMP has not been confirmed to work on Mac.
Mac port is not able to verify other than being able to build. Even operation. :scream:

Thanks to reporter and answerer.
(Thank you for your quick answer, Tetsuya79.:wink:)

Here is an other problem load core->np2kai then go to information->core info. but only the np2kai’s core info cann’t be displayed other cores haven’t this problem

Yesterday the np2kai’s core info can be displayed but now it is cann’t be displayed.This is a strange thing! please help me

Go to “online updater” and do “update core info files”.
It’s working fine here.

Now the np2kai’s core info is auto displayed. everything back to normal Thank you very much.

Thanks! I got New 3D Golf Simulation to work.

I was trying using .FDD disk images, which result in crash. I converted my disk images to .FDI and now my copy runs on Mac.

F12 Mouse is indeed a problem on Mac, which makes mouse controlled games like Alaskan Malamute G.C. (another golf game) pretty much impossible to play right now.

It would be cool if touch screen could be used (devices like 3DS, Vita) as Mouse control?

Yes. NP2kai can’t use FDD floppy image.
To use FDD image, we must convert other image type.:thinking:

I don’t have Mac, I’m frustrated that I cannot check it.
NP2kai’s mouse implementation isn’t included Mac specific code.
Libretro relaxes the difference in OS.

About touch screen.
I tried on Android phone. It works good.:grinning:
Then I think it’ll work on 3DS.
(However you said ‘very slow’.)

Downscaled resolution is more of a problem on 3DS than speed

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I’d be more than happy to help test mac if you need help.

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To matt, Tetsuya79.

I could use FDD image file.
I was confused. I’m sorry.

Those 3 games FDD image files, Tetsuya79 said, were 1.44MB type.
The standard floppy format with PC-98 is 1.25MB.

Senior NP2 developer told me that.
After a while, we will provide the fix.

Thanks.

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That’s great if you can support them too, thanks for the info.

The first/system disk for Harukanaru Augusta 遥かなるオーガスタ is also 1.4MB so that would explain it.

I added applying to 1.44MB FDD image code.
Please try next buildbot’s output core.

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Is there a command prompt way of starting both a .hdi and .ccd file together? Got a few cd based games that I managed to get running together but every time I want to utilize the cd I have to manually load it through the menu then restart the core. I know that I can start 2 disk fdd based games at the same time by creating a cmd file and editing it with something like this as an example for the game Steam Hearts:

np2 “/sdcard/roms/NEC PC-9801/Steam Hearts (Disk A).hdm” “/sdcard/roms/NEC PC-9801/Steam Hearts (Disk B).hdm”

but I’m not sure how to launch the cd drive through cmd or if that’s even possible. I have the game Alone in the Dark 3 as an .hdi file along with its cd image and a ccd file. The ccd file is the only file that shows up as a selectable file when I open up the cd rom menu so I tried to create a cmd file such as:

np2 “/sdcard/roms/NEC PC-9801/Alone in the Dark 3.hdi” “/sdcard/roms/NEC PC-9801/Alone in the Dark 3.ccd”

but that method doesn’t start both the cd and the game, just the game alone. Is there a way to launch a game along with its cd?

Is there a command prompt way of starting both a .hdi and .ccd file together?

Nothing on libretro.
Because, ‘one game is one ROM file’ interfaces is base on libretro.
Interfaces of libretro is mainly for consumer game machine.

PC machines have many slots(drives).
ROM files have to be set to correct slots.
libretro doesn’t provide ‘one game is many ROM files’ interface.
There is inconvenience on NP2kai and maybe DosBox libretro core.

edit: I added select CD-ROM to command line.
However this function will not be used on libretro.

Ah I see. Well I can still load up a cd through the menu after I start the game so it’s not too much of a big deal.

Is anyone experiencing this problem here? Some games will gave me a double or even triple screen and sometimes make everything look blurry and in this case zoomed in. Here’s an example

That’s suppose to be a tittle screen for the game Block Quest V. It’s suppose to look like this:

113262

(found this pic on the web)

I’m running this off an S7 if that counts for anything.

Edit: Just tested on stand alone version on a PC and everything works the way it should. Maybe it’s just this phone. I have all Retroarch settings set to default using the latest nightly and I just updated the core info files and then the core but I still get that blurry image