I have just an NES Classic Mini(no Super Nintendo Classic Mini). And I have the shader HMOD set that KMFDManic has provided, yet a few shaders work while a massive majority don’t.
I am aware it could possibly be due to the hardware limitations of the NESC as opposed to the SNESC. Yet I would love to be able to utilize shaders, shaders with custom bezels/borders, and so on WITHOUT either minor slowdowns or heavy duty slowdowns. Same is also said about shaders that REFUSE to be recognized and applied(always reverting the pass count back to zero).
Is there any way possible to get shaders and so on to be utilized fluidly and actively on the NES Classic Mini? If so, it would help A LOT.
Better example, CRT-Royale doesn’t work. GB borders with shaders slow down hard. VHS doesn’t work. CRT-NES-Mini works, but not similar to the built in CRT filter the NES Classic Mini came with. CRT-Famicom dramatically slows down big time. And about 90% of the shaders refuse to jumpstart when selected.
If anyone who knows how to make any of this compatible, it would be greatly appreciated to get this functionally proper.
Again, I only have JUST THE Nintendo Entertainment System Classic Mini(NES). Not the Super NESC Mini.