I’m getting a strange color banding issue when trying to use these two features together. I’m unsure what the cause of it is and none of my attempts to fix it have worked.
I wasn’t able to reproduce it on my end, but you might try switching your display driver from gl to d3d9. Does the non-halation version do the same thing?
Switching from OpenGL to D3D9 breaks the display entirely, causing it to shrink down to 1x scale and align to the bottom right corner. Switching from CRT-Geom-Halation to CRT-Geom-Flat while staying on D3D9 makes the output display correctly but still has the same color banding issue. Going back to GL with geom-flat makes no difference.
Ok, at least now you know that it’s not the gaussian passes from the halation that’s causing it.
The banding is general a result of the X-axis scaling being wonky. Do you have any hardcoded scale factors in your shader options instead of “don’t care”?