I’d like to share my final implementation of monochromatic c1201 thanks to @HyperspaceMadness Mega Bezel Reflection Shader alpha and the luma conversion tool that @guest.r so kindly (and rapidly!) provided.
Difference from my old method, based upon a solid color ‘gel’ filter and controlled desaturation via per-channel white balancing, to actual LUMA controlled fix is simply day and night.
MONO AMBER - gel method (old)
MONO AMBER- luma conversion (new)
MONO GREEN - gel method (old)
MONO GREEN - luma conversion (new)
MONO WHITE - gel method (old)
MONO WHITE - luma conversion (new)
I must admit loved my old orang-y, dark shade as amber tends to be more shiny, but color transposition is way much better and adhering to reality! Monochromatic green and white gained lots of brightness resulting in a much more enjoyable experience.
Too bad RetroArch doesn’t capture the phospor persistance, those subtle trails add a lot to the lo-fi visuals! I’ll try capturing some videos asap.
@guest.r I noticed the VIGNETTE from color grading tend to introduce artifacts on borders when used in conjunction with mono luma conversion, expecially on dark pixels. Maybe VIGNETTE should be post-poned in the passes chain so the procedural gradient doesn’t get processed? Once more, thanks for your attention.