Hey there!
NP to contact me here, i check this thread quite often. Iām also glad you like the shader. Itās not as sophisticated as the newer Retroarch āGDVā, but i also use it with WinUAE.
You can check my github page, as i added the āinterlaceā version. āFlickeringā interlacing canāt be done with WinUAE atm., since it lacks a frame counting uniform variable. Toni has mentioned that a new shader implementation is on the (distant) TODO list though, but i understand i could be a real pita to implement since it would definitely break existing configs or be at least a separate addon. But maybe there is a wayā¦I might continue to develop nicer shaders with WinUAE if this happens.
DOSBox is definitely easier to run as a standalone emulator, although afaik the main fork doesnāt support shaders, not sure about frontends. I think cool shader support comes with this version:
dunno if there is anything newer.
The problem, as always, is that the shader support is rudimentary and doesnāt involve easier tweaking of variables, or preset support. In general i didnāt intend to develop more dosbox shaders, although some can be found in the fs-uae thread for the discontinued ykhwong fork. I guess i might also do some more stuff if there is a new fork with cool shader handling (at least similat to bsnes or mame).
I did a lot of crt shader development recently with āgdvā progression, took most of my developing āresourcesā. Developing a complex shader for a simple environment is sometimes quite hard though as it can get quite slow and hard to tweak, some things are impossible to implement etc.
I might find some motivation if a shader environment is advanced, although for now itās a nice niche option to run DOSBox for example with Retroarch for the enhancing effects.
Anyway, iām glad for the fedback and last but not least, the WinUAE github page:
Best wishes,
guest.r