I think this deserves a new thread, maybe?
On the subject of color management, can someone with expertise please articulate clearly why it is that color bars always get clipped when you just change the shader from 6500K to 9300K, but this doesn’t happen when you leave the shader at 6500K and change the monitor itself to 9300K? I kind of understand it but I don’t know the right words. To put it another way, why is it that the shader can get so much brighter at 6500K without clipping anything (vs 9300K)?
It seems like leaving the shader at 6500K and changing the monitor itself to 9300K would result in the “intended” colors for NTSC-J content, is this correct? If so, what are the pros/cons of doing this vs. changing the shader’s white point?