Excellent, I gave it a good workout in the last two hours and all the features work flawlessly on my NVidia RTX 3060, zero issues. I don’t care about curvature stuff personally, but some people might find it handy. I really like the new halation and separate dark and light pixel controls for the slot mask. I tried all mask variations and I’m still finding the simple magenta/green mask (type 0) combined with the separate slot mask to work best for my purposes (C=1084 monitor emulation at 3x-3.5x on 1080p). With the aid of the new brightness and colour controls in the colour shader, I was able to make some subtle but important improvements to my previous preset, namely better control of bright highlights without strange artifacts and zero luminance loss compared to the raw image. So great additions, thanks for updating these!
Attached an example for you to see where my preset stands now. I’ll wait a bit with updating the article as I have a feeling you’ll eventually port the deconvergence too, and that will bump the realism up a notch again… so I’ll wait for that (hint, hint…
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