No problem at all! I’ll be sure to post photos from my TV when I get the chance, to see if there’s any big difference in subpixel structure between WOLED panels. In fact… I believe I already posted them somewhere, maybe on another thread. The Sony Megatron thread, I believe 
But all things considered, I believe triads with 2-pixel-wide colors are good enough for WOLED panels because the fact of each color being composed by 2 pixels, halves the effect of the OLED subpixel structure and seems pretty invisible to me at normal viewing distances. And the fact that pretty much all OLED TVs are 4K, means everyone will use 2-pixel-wide mask colors on them. And also, I struggle to see any difference in switching between RGB and BGR modes from a normal viewing distance on my TV, which means subpixel stucture is not that important here, unless I wanted to use 1-pixel-wide masks, which are almost useless for 4K.
Yeah, same here. The only thing I keep on is the “Pixel shift” feature, because it doesn’t alter the picture at all, and helps greatly in reducing burn-in with fixed stuff, like a CRT mask. 
And yeah, Civilization games might really be worst case scenarios haha.






. I use the HD version, has it got the same options as you mention? I will try your advice. About mask height of of 3, I already use it for 8 bit,Nintendo 64 and 128bit, I use height size 4 for 16 and 32 bit, because the horizontal scanlines looks more separated in sega saturn, like in the pic of the Saturn Bomberman that I posted above loos like size 4, I don’t know why that happens, because My CRT “pixels” look like size 3. About GSL Scanline, do you mean the “scanline type option”? I will follow your advice. Thanks… 
