Here is my 4K HD settings and Images, if someone can help a bit you are welcome…
* shaders = "9"
* shader0 = "shaders_slang/crt/shaders/guest/hd/stock.slang"
* filter_linear0 = "false"
* wrap_mode0 = "clamp_to_border"
* mipmap_input0 = "false"
* alias0 = ""
* float_framebuffer0 = "false"
* srgb_framebuffer0 = "false"
* scale_type_x0 = "source"
* scale_x0 = "1.000000"
* scale_type_y0 = "source"
* scale_y0 = "1.000000"
* shader1 = "shaders_slang/crt/shaders/guest/hd/stock.slang"
* filter_linear1 = "false"
* wrap_mode1 = "clamp_to_border"
* mipmap_input1 = "false"
* alias1 = "StockPass"
* float_framebuffer1 = "false"
* srgb_framebuffer1 = "false"
* scale_type_x1 = "source"
* scale_x1 = "1.000000"
* scale_type_y1 = "source"
* scale_y1 = "1.000000"
* shader2 = "shaders_slang/crt/shaders/guest/hd/pre-shaders.slang"
* filter_linear2 = "true"
* wrap_mode2 = "clamp_to_border"
* mipmap_input2 = "false"
* alias2 = "PrePass"
* float_framebuffer2 = "false"
* srgb_framebuffer2 = "false"
* scale_type_x2 = "source"
* scale_x2 = "1.000000"
* scale_type_y2 = "source"
* scale_y2 = "1.000000"
* shader3 = "shaders_slang/crt/shaders/guest/hd/linearize-hd.slang"
* filter_linear3 = "true"
* wrap_mode3 = "clamp_to_border"
* mipmap_input3 = "false"
* alias3 = "LinearizePass"
* float_framebuffer3 = "true"
* srgb_framebuffer3 = "false"
* scale_type_x3 = "source"
* scale_x3 = "1.000000"
* scale_type_y3 = "source"
* scale_y3 = "1.000000"
* shader4 = "shaders_slang/crt/shaders/guest/hd/crt-guest-advanced-hd-pass1.slang"
* filter_linear4 = "true"
* wrap_mode4 = "clamp_to_border"
* mipmap_input4 = "false"
* alias4 = "Pass1"
* float_framebuffer4 = "true"
* srgb_framebuffer4 = "false"
* scale_type_x4 = "viewport"
* scale_x4 = "1.000000"
* scale_type_y4 = "source"
* scale_y4 = "1.000000"
* shader5 = "shaders_slang/crt/shaders/guest/hd/bloom_horizontal.slang"
* filter_linear5 = "true"
* wrap_mode5 = "clamp_to_border"
* mipmap_input5 = "false"
* alias5 = ""
* float_framebuffer5 = "true"
* srgb_framebuffer5 = "false"
* scale_type_x5 = "absolute"
* scale_x5 = "640"
* scale_type_y5 = "source"
* scale_y5 = "1.000000"
* shader6 = "shaders_slang/crt/shaders/guest/hd/bloom_vertical.slang"
* filter_linear6 = "true"
* wrap_mode6 = "clamp_to_border"
* mipmap_input6 = "false"
* alias6 = "BloomPass"
* float_framebuffer6 = "true"
* srgb_framebuffer6 = "false"
* scale_type_x6 = "source"
* scale_x6 = "1.000000"
* scale_type_y6 = "absolute"
* scale_y6 = "480"
* shader7 = "shaders_slang/crt/shaders/guest/hd/crt-guest-advanced-hd-pass2.slang"
* filter_linear7 = "true"
* wrap_mode7 = "clamp_to_border"
* mipmap_input7 = "false"
* alias7 = ""
* float_framebuffer7 = "true"
* srgb_framebuffer7 = "false"
* scale_type_x7 = "viewport"
* scale_x7 = "1.000000"
* scale_type_y7 = "viewport"
* scale_y7 = "1.000000"
* shader8 = "shaders_slang/crt/shaders/guest/hd/deconvergence-hd.slang"
* filter_linear8 = "true"
* wrap_mode8 = "clamp_to_border"
* mipmap_input8 = "false"
* alias8 = ""
* float_framebuffer8 = "false"
* srgb_framebuffer8 = "false"
* scale_type_x8 = "viewport"
* scale_x8 = "1.000000"
* scale_type_y8 = "viewport"
* scale_y8 = "1.000000"
* CP = "5.000000"
* TNTC = "4.000000"
* wp_saturation = "1.699999"
* vigdef = "0.500000"
* GAMMA_INPUT = "2.200000"
* intres = "1.000000"
* spike = "2.000000"
* SIGMA_HB = "0.400000"
* SIGMA_VB = "0.400000"
* bloom = "0.150000"
* mask_bloom = "0.500000"
* bloom_dist = "0.700000"
* halation = "0.100000"
* gamma_c = "0.760000"
* brightboost = "1.250000"
* brightboost1 = "1.250000"
* gsl = "1.000000"
* scanline1 = "5.500000"
* scanline2 = "20.000000"
* beam_size = "0.650000"
* scans = "1.400001"
* scangamma = "2.500000"
* shadowMask = "10.000000"
* maskstr = "1.000000"
* mcut = "2.000000"
* masksize = "2.000000"
* mask_gamma = "2.500000"
* slotmask = "1.000000"
* slotmask1 = "1.000000"
* slotwidth = "8.000000"
* double_slot = "3.000000"
* mclip = "1.000000"
* gamma_out = "2.499999"
* deconrr = "-1.250000"
* deconrb = "1.250000"
* deconrry = "-1.250000"
* deconrby = "1.250000"
* post_br = "1.100000"
* textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
* SamplerLUT1 = "shaders_slang/crt/shaders/guest/advanced/lut/trinitron-lut.png"
* SamplerLUT1_linear = "true"
* SamplerLUT1_wrap_mode = "clamp_to_border"
* SamplerLUT1_mipmap = "false"
* SamplerLUT2 = "shaders_slang/crt/shaders/guest/advanced/lut/inv-trinitron-lut.png"
* SamplerLUT2_linear = "true"
* SamplerLUT2_wrap_mode = "clamp_to_border"
* SamplerLUT2_mipmap = "false"
* SamplerLUT3 = "shaders_slang/crt/shaders/guest/advanced/lut/nec-lut.png"
* SamplerLUT3_linear = "true"
* SamplerLUT3_wrap_mode = "clamp_to_border"
* SamplerLUT3_mipmap = "false"
* SamplerLUT4 = "shaders_slang/crt/shaders/guest/advanced/lut/ntsc-lut.png"
* SamplerLUT4_linear = "true"
* SamplerLUT4_wrap_mode = "clamp_to_border"
* SamplerLUT4_mipmap = "false"