New CRT shader from Guest + CRT Guest Advanced updates

Ok. I din’t know, I’ll know for the next time. Thanks :slightly_smiling_face:

3 Likes

Interesting. Is there any shader that tries to emulate the CRT filters on top of NTSC?

And do we know if the waterfalls are supposed to be blended on S-Video or not?

2 Likes

That’s a tough one, since svideo is very difficult to get out a Genesis/MD and involves a modified 32X add-on IIRC. The pseudo-transparency from SNES’ Jurassic Park and Kirby’s Dreamland 3 are probably easier to check.

3 Likes

Hi, not sure if this is the right place but… I have noticed a wierd behaviour with “shaders_slang/crt/crt-guest-advanced.slangp” I’m on the lastest version provided by the online updater. I usually use vulkan as video driver and it all works great, today a I starded experimenting with some settings/drivers, With GLcore and Vulkan is all good but I noticed that with d3d11/12 when I launch a vertical game in FbNeo the “rotation” gets all funky when using crt-guest-advanced.

Aspect ratio is correct (core provided) but the picture is rotated and “squished” inside the 3/4 screen… Video Rotation is set to OFF in the core options. If I switch to ON the picture is correctly displayed in 4/3 “horizontally” and the shader works correctly…

1 Like

D3D modes would indeed need some extra love. At least i found some issues with mip mapping and frame history too. But gl/glcore are working top notch and vulkan better and better, so i guess polish on d3d modes could be a bit postponed, since they are not this cross-platform in the first place.

2 Likes

Thanks for the answer! Well at least I know is not something on my side… As I said not the biggest deal because I mainly use vulkan, but on some fbaneo games with vulkan and glcore there are some issues, with some games, concerning refresh rate/frame pacing or something in that area where with d3d there are none… well I’ll try different solutions because I don’t want to give up your shader!

OT on

if interested. this is what I noticed: For Fbaneo I keep Sync to exact framerate ON (even though I do not have a vrr monitor) so that games use the correct framerate, and vsync on.

For example dodonpachi with this settings runs correctly at the correct pace (around 57 fps). if I set Sync to exact framerate OFF it goes to 60fps witch is incorrect and the game goes slightly faster then the correct speed (this can be noticed if you know the game and music).

This is all good and it works for most of the games that I tried but for some it doesn’t:

R-Type (jap) for example, with the same settings it starts to lose/drop frames and from the correct ~55 goes to 52-53 and music starts to crackle (I do not think is a performance issue because I can fast forward and have many 100s fps to “spare”)…

Now all of this with vulkan, if I use glcore mostly the same but I can set adaptive v-sync: seams stable but a little tearing appear.

With d3d11 all works well without adaptive vsync and keeps the correct frame rate. that’s why I was trying to use your shader with d3d xD

OT off

1 Like

Not to say as much, but if @guest.r is interested to watch

Linus Tech Tips guys got their hands on a HD CRT https://www.youtube.com/watch?v=C_-9Rw5CJNE

not only the image quality is great but also on 4:3 its solid, it begs me to wonder if its possible to make a HD CRT mask for both reshade/WinUAE and the slang packs, royale even on its reshade port never fixed this issue, and some games looked strange with apperture grille or shadowmask.

1 Like

Is this a different preset than your n64 one?

You can try the MaskGlowAdvanced.fx ReShade shader from:

It has all the mask options like the crt-guest-advanced shader. The high TVL science is quite modest though. I guess there is not much to add to existing options. :smiley:

Regarding emulating a hd crt there aren’t many options, just pick a mask which produces a high enough TVL rating, minding that you need at least a 1440p display to come somewhere close.

4k is good enough for a hd crt look, if you prefer it, but it doesn’t mean that games with low-res input resolution will look more appealing. Some of the nicest presets around are using a rather low TVL rating with 4k presets.

2 Likes

Sorry guys to bother you with pics all the time, but I was mistaken with my CRT. Now I realised that mask 12 is the right one. Looks a lot better now with mask 12, I think I was doing something wrong… Here are some pics of the sega saturn with HSM Mega Bezel…

3 Likes

After switching to Mask 12 did you also change the Mask Size to 1? Also did you change the width to 7 from 8?

The screenshots look good! You have a good eye to be able to so closely match your reference CRT!

No, I use size 1 for 4k, I use width of 7 height 3… Thanks a lot. I help myself making closeup photos from my mobile phone with the macro camera… :sweat_smile:

2 Likes

I don’t think there’s anything particularly unique about HD CRT masks. The model Linus shows off in that video has a Hi-Scan tube, which should resolve around 847 vertical lines and thus would put it at a TVL count of about 476 if I’m not mistaken, which is good but nothing mind-blowing. A later Super Fine Pitch model, by contrast, would resolve about 1400 lines all the way across, thus putting it at about 787 TVL, putting it squarely in higher-end PVM territory in this regard.

Really, the thing that differentiates HD CRTs is that they only really work in 480p and 1080i, and even 480p is actually 540p with extra overscan to crop off 30 lines off both the top and bottom. All resolutions they accept, then, are made to fit onto one of these two molds. 240p was usually line-doubled, and then either displayed as 480p or scaled to 960i depending on the TV setting. Same with 480i: either deinterlaced into 480p or upscaled into 960i. 720p was upconverted into 1080i. Only 480p and 1080i were displayed natively or close to it.

If you really wanted to replicate how an HD CRT would look, closest thing would be to choose either a 450 or 800 TVL mask depending on whether you’re emulating a Hi-Scan or SFP tube. 480p content should look quite nicely on a 4K screen just with that alone (and in fact, it does: I’ve tested games on the Dolphin core, and it looks VERY close to my old Sony 30XS955). For 240p content, you’d have to scale it by 2x first to more or less get it to look like it would on an HD CRT.

4 Likes

I really meant to type 1 instead of 2 so I corrected it.

I asked about this because I saw slotwidth = "8.000000" in the preset you shared that used Mask 10.

Yes, mask 10 is width of 8, but today after making a closeup to my CRT I realized, that the black gaps were too big, so mask 12 is the correct one. I’m really happy… :grinning:

2 Likes

Nice preset. Care to share?

2 Likes

Sorry for the silly question… But can’t find the short preset to copy the new preset I posted last night… Where is supposed to be? what’s the file called?..

1 Like

Simple Presets are usually saved in the RetroArch/Shaders folder by default.

It’s called <whatever you named it>.slangp.

1 Like

Well the list is huge. simple preset is on. But is saves like this…

> shaders = "42"
> shader0 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-add-params-glass.slang"
> wrap_mode0 = "clamp_to_border"
> mipmap_input0 = "false"
> alias0 = "CorePass"
> float_framebuffer0 = "false"
> srgb_framebuffer0 = "false"
> shader1 = "shaders_slang/stock.slang"
> filter_linear1 = "false"
> wrap_mode1 = "clamp_to_border"
> mipmap_input1 = "false"
> alias1 = "DerezedPass"
> float_framebuffer1 = "false"
> srgb_framebuffer1 = "true"
> scale_type_x1 = "source"
> scale_x1 = "1.000000"
> scale_type_y1 = "source"
> scale_y1 = "1.000000"
> shader2 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-add-negative-crop-area.slang"
> filter_linear2 = "false"
> wrap_mode2 = "clamp_to_border"
> mipmap_input2 = "false"
> alias2 = "NegativeCropAddedPass"
> float_framebuffer2 = "false"
> srgb_framebuffer2 = "true"
> scale_type_x2 = "source"
> scale_x2 = "1.000000"
> scale_type_y2 = "source"
> scale_y2 = "1.000000"
> shader3 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-cache-info-screen-scale-params.slang"
> filter_linear3 = "false"
> wrap_mode3 = "clamp_to_border"
> mipmap_input3 = "false"
> alias3 = "InfoCachePass"
> float_framebuffer3 = "false"
> srgb_framebuffer3 = "false"
> scale_type_x3 = "source"
> scale_x3 = "1.000000"
> scale_type_y3 = "source"
> scale_y3 = "1.000000"
> shader4 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-text-adv-glass.slang"
> filter_linear4 = "false"
> wrap_mode4 = "clamp_to_border"
> mipmap_input4 = "false"
> alias4 = "TextPass"
> float_framebuffer4 = "true"
> srgb_framebuffer4 = "false"
> scale_type_x4 = "source"
> scale_x4 = "1.000000"
> scale_type_y4 = "source"
> scale_y4 = "1.000000"
> shader5 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-intro.slang"
> filter_linear5 = "false"
> wrap_mode5 = "clamp_to_border"
> mipmap_input5 = "false"
> alias5 = "IntroPass"
> float_framebuffer5 = "true"
> srgb_framebuffer5 = "false"
> scale_type_x5 = "source"
> scale_x5 = "1.000000"
> scale_type_y5 = "source"
> scale_y5 = "1.000000"
> shader6 = "shaders_slang/stock.slang"
> wrap_mode6 = "clamp_to_border"
> mipmap_input6 = "false"
> alias6 = "PreDeDitheringPass"
> float_framebuffer6 = "false"
> srgb_framebuffer6 = "false"
> shader7 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass0.slang"
> wrap_mode7 = "clamp_to_border"
> mipmap_input7 = "false"
> alias7 = ""
> float_framebuffer7 = "false"
> srgb_framebuffer7 = "false"
> shader8 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass1.slang"
> wrap_mode8 = "clamp_to_border"
> mipmap_input8 = "false"
> alias8 = ""
> float_framebuffer8 = "false"
> srgb_framebuffer8 = "false"
> shader9 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass2.slang"
> wrap_mode9 = "clamp_to_border"
> mipmap_input9 = "false"
> alias9 = ""
> float_framebuffer9 = "false"
> srgb_framebuffer9 = "false"
> shader10 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass3.slang"
> wrap_mode10 = "clamp_to_border"
> mipmap_input10 = "false"
> alias10 = ""
> float_framebuffer10 = "false"
> srgb_framebuffer10 = "false"
> shader11 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass4.slang"
> wrap_mode11 = "clamp_to_border"
> mipmap_input11 = "false"
> alias11 = ""
> float_framebuffer11 = "false"
> srgb_framebuffer11 = "false"
> shader12 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-ps1dither/hsm-PS1-Undither-BoxBlur.slang"
> wrap_mode12 = "clamp_to_border"
> mipmap_input12 = "false"
> alias12 = ""
> float_framebuffer12 = "true"
> srgb_framebuffer12 = "false"
> shader13 = "shaders_slang/stock.slang"
> wrap_mode13 = "clamp_to_border"
> mipmap_input13 = "false"
> alias13 = "refpass"
> float_framebuffer13 = "false"
> srgb_framebuffer13 = "false"
> shader14 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass0.slang"
> filter_linear14 = "false"
> wrap_mode14 = "clamp_to_border"
> mipmap_input14 = "false"
> alias14 = "scalefx_pass0"
> float_framebuffer14 = "true"
> srgb_framebuffer14 = "false"
> scale_type_x14 = "source"
> scale_x14 = "1.000000"
> scale_type_y14 = "source"
> scale_y14 = "1.000000"
> shader15 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass1.slang"
> filter_linear15 = "false"
> wrap_mode15 = "clamp_to_border"
> mipmap_input15 = "false"
> alias15 = ""
> float_framebuffer15 = "false"
> srgb_framebuffer15 = "false"
> scale_type_x15 = "source"
> scale_x15 = "1.000000"
> scale_type_y15 = "source"
> scale_y15 = "1.000000"
> shader16 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass2.slang"
> filter_linear16 = "false"
> wrap_mode16 = "clamp_to_border"
> mipmap_input16 = "false"
> alias16 = ""
> float_framebuffer16 = "false"
> srgb_framebuffer16 = "false"
> scale_type_x16 = "source"
> scale_x16 = "1.000000"
> scale_type_y16 = "source"
> scale_y16 = "1.000000"
> shader17 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass3.slang"
> filter_linear17 = "false"
> wrap_mode17 = "clamp_to_border"
> mipmap_input17 = "false"
> alias17 = ""
> float_framebuffer17 = "false"
> srgb_framebuffer17 = "false"
> scale_type_x17 = "source"
> scale_x17 = "1.000000"
> scale_type_y17 = "source"
> scale_y17 = "1.000000"
> shader18 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass4.slang"
> filter_linear18 = "false"
> wrap_mode18 = "clamp_to_border"
> mipmap_input18 = "false"
> alias18 = ""
> float_framebuffer18 = "false"
> srgb_framebuffer18 = "false"
> scale_type_x18 = "source"
> scale_x18 = "3.000000"
> scale_type_y18 = "source"
> scale_y18 = "3.000000"
> shader19 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-gtu/hsm-gtu-pass1.slang"
> wrap_mode19 = "clamp_to_border"
> mipmap_input19 = "false"
> alias19 = ""
> float_framebuffer19 = "true"
> srgb_framebuffer19 = "false"
> scale_type_x19 = "source"
> scale_x19 = "1.000000"
> scale_type_y19 = "source"
> scale_y19 = "1.000000"
> shader20 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-gtu/hsm-gtu-pass2.slang"
> filter_linear20 = "false"
> wrap_mode20 = "clamp_to_border"
> mipmap_input20 = "false"
> alias20 = ""
> float_framebuffer20 = "true"
> srgb_framebuffer20 = "false"
> scale_type_x20 = "source"
> scale_x20 = "1.000000"
> scale_type_y20 = "source"
> scale_y20 = "1.000000"
> shader21 = "shaders_slang/stock.slang"
> wrap_mode21 = "clamp_to_border"
> mipmap_input21 = "false"
> alias21 = "PreCRTPass"
> float_framebuffer21 = "false"
> srgb_framebuffer21 = "false"
> shader22 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-afterglow0.slang"
> filter_linear22 = "true"
> wrap_mode22 = "clamp_to_border"
> mipmap_input22 = "false"
> alias22 = "AfterglowPass"
> float_framebuffer22 = "false"
> srgb_framebuffer22 = "false"
> scale_type_x22 = "source"
> scale_x22 = "1.000000"
> scale_type_y22 = "source"
> scale_y22 = "1.000000"
> shader23 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-pre-shaders-afterglow.slang"
> filter_linear23 = "true"
> wrap_mode23 = "clamp_to_border"
> mipmap_input23 = "true"
> alias23 = ""
> float_framebuffer23 = "false"
> srgb_framebuffer23 = "false"
> scale_type_x23 = "source"
> scale_x23 = "1.000000"
> scale_type_y23 = "source"
> scale_y23 = "1.000000"
> shader24 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-dogway/hsm-grade.slang"
> filter_linear24 = "true"
> wrap_mode24 = "clamp_to_border"
> mipmap_input24 = "false"
> alias24 = ""
> float_framebuffer24 = "false"
> srgb_framebuffer24 = "false"
> scale_type_x24 = "source"
> scale_x24 = "1.000000"
> scale_type_y24 = "source"
> scale_y24 = "1.000000"
> shader25 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-custom-fast-sharpen.slang"
> filter_linear25 = "true"
> wrap_mode25 = "clamp_to_border"
> mipmap_input25 = "false"
> alias25 = ""
> float_framebuffer25 = "false"
> srgb_framebuffer25 = "false"
> scale_type_x25 = "source"
> scale_x25 = "1.000000"
> scale_type_y25 = "source"
> scale_y25 = "1.000000"
> shader26 = "shaders_slang/stock.slang"
> filter_linear26 = "true"
> wrap_mode26 = "clamp_to_border"
> mipmap_input26 = "true"
> alias26 = "PrePass"
> float_framebuffer26 = "false"
> srgb_framebuffer26 = "false"
> scale_type_x26 = "source"
> scale_x26 = "1.000000"
> scale_type_y26 = "source"
> scale_y26 = "1.000000"
> shader27 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-avg-lum.slang"
> filter_linear27 = "true"
> wrap_mode27 = "clamp_to_border"
> mipmap_input27 = "true"
> alias27 = "AvgLumPass"
> float_framebuffer27 = "false"
> srgb_framebuffer27 = "false"
> scale_type_x27 = "source"
> scale_x27 = "1.000000"
> scale_type_y27 = "source"
> scale_y27 = "1.000000"
> shader28 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-interlace-and-linearize.slang"
> filter_linear28 = "true"
> wrap_mode28 = "clamp_to_border"
> mipmap_input28 = "false"
> alias28 = "LinearizePass"
> float_framebuffer28 = "true"
> srgb_framebuffer28 = "false"
> scale_type_x28 = "source"
> scale_x28 = "1.000000"
> scale_type_y28 = "source"
> scale_y28 = "1.000000"
> shader29 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-gaussian_horizontal.slang"
> filter_linear29 = "true"
> wrap_mode29 = "clamp_to_border"
> mipmap_input29 = "false"
> alias29 = ""
> float_framebuffer29 = "true"
> srgb_framebuffer29 = "false"
> scale_type_x29 = "absolute"
> scale_x29 = "800"
> scale_type_y29 = "source"
> scale_y29 = "1.000000"
> shader30 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-gaussian_vertical.slang"
> filter_linear30 = "true"
> wrap_mode30 = "clamp_to_border"
> mipmap_input30 = "false"
> alias30 = "GlowPass"
> float_framebuffer30 = "true"
> srgb_framebuffer30 = "false"
> scale_type_x30 = "absolute"
> scale_x30 = "800"
> scale_type_y30 = "absolute"
> scale_y30 = "600"
> shader31 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-bloom_horizontal.slang"
> filter_linear31 = "true"
> wrap_mode31 = "clamp_to_border"
> mipmap_input31 = "false"
> alias31 = ""
> float_framebuffer31 = "true"
> srgb_framebuffer31 = "false"
> scale_type_x31 = "absolute"
> scale_x31 = "800"
> scale_type_y31 = "absolute"
> scale_y31 = "600"
> shader32 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-bloom_vertical.slang"
> filter_linear32 = "true"
> wrap_mode32 = "clamp_to_border"
> mipmap_input32 = "false"
> alias32 = "BloomPass"
> float_framebuffer32 = "true"
> srgb_framebuffer32 = "false"
> scale_type_x32 = "source"
> scale_x32 = "1.000000"
> scale_type_y32 = "source"
> scale_y32 = "1.000000"
> shader33 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-crt-guest-advanced.slang"
> filter_linear33 = "true"
> wrap_mode33 = "clamp_to_border"
> mipmap_input33 = "false"
> alias33 = ""
> float_framebuffer33 = "true"
> srgb_framebuffer33 = "false"
> scale_type_x33 = "viewport"
> scale_x33 = "1.000000"
> scale_type_y33 = "viewport"
> scale_y33 = "1.000000"
> shader34 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-deconvergence.slang"
> filter_linear34 = "true"
> wrap_mode34 = "clamp_to_border"
> mipmap_input34 = "false"
> alias34 = ""
> float_framebuffer34 = "false"
> srgb_framebuffer34 = "false"
> scale_type_x34 = "viewport"
> scale_x34 = "1.000000"
> scale_type_y34 = "viewport"
> scale_y34 = "1.000000"
> shader35 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-post-crt-prep-glass.slang"
> wrap_mode35 = "clamp_to_border"
> mipmap_input35 = "false"
> alias35 = "MBZ_PostCRTPass"
> float_framebuffer35 = "false"
> srgb_framebuffer35 = "false"
> shader36 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-linearize-crt.slang"
> filter_linear36 = "true"
> wrap_mode36 = "clamp_to_border"
> mipmap_input36 = "true"
> alias36 = "BR_MirrorLowResPass"
> float_framebuffer36 = "false"
> srgb_framebuffer36 = "false"
> scale_type_x36 = "absolute"
> scale_x36 = "800"
> scale_type_y36 = "absolute"
> scale_y36 = "600"
> shader37 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-blur-outside-screen-horiz.slang"
> filter_linear37 = "true"
> wrap_mode37 = "clamp_to_border"
> mipmap_input37 = "true"
> alias37 = ""
> float_framebuffer37 = "false"
> srgb_framebuffer37 = "false"
> shader38 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-blur-outside-screen-vert.slang"
> filter_linear38 = "true"
> wrap_mode38 = "clamp_to_border"
> mipmap_input38 = "false"
> alias38 = "BR_MirrorBlurredPass"
> float_framebuffer38 = "false"
> srgb_framebuffer38 = "false"
> shader39 = "shaders_slang/blurs/blur9x9.slang"
> filter_linear39 = "true"
> wrap_mode39 = "clamp_to_border"
> mipmap_input39 = "true"
> alias39 = "BR_MirrorReflectionDiffusedPass"
> float_framebuffer39 = "false"
> srgb_framebuffer39 = "false"
> scale_type_x39 = "absolute"
> scale_x39 = "128"
> scale_type_y39 = "absolute"
> scale_y39 = "128"
> shader40 = "shaders_slang/blurs/blur9x9.slang"
> filter_linear40 = "true"
> wrap_mode40 = "clamp_to_border"
> mipmap_input40 = "true"
> alias40 = "BR_MirrorFullscreenGlowPass"
> float_framebuffer40 = "false"
> srgb_framebuffer40 = "false"
> scale_type_x40 = "absolute"
> scale_x40 = "12"
> scale_type_y40 = "absolute"
> scale_y40 = "12"
> shader41 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang"
> wrap_mode41 = "clamp_to_border"
> mipmap_input41 = "false"
> alias41 = "BR_CRTAndReflectionPass"
> float_framebuffer41 = "false"
> srgb_framebuffer41 = "false"
> scale_type_x41 = "viewport"
> scale_x41 = "1.000000"
> scale_type_y41 = "viewport"
> scale_y41 = "1.000000"
> GAMMA_INPUT = "2.200000"
> post_br = "2.499999"
> HSM_ASPECT_RATIO_MODE = "6.000000"
> HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = "500.000000"
> HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = "30.000000"
> HSM_FAKE_SCANLINE_CURVATURE = "100.000000"
> HSM_SCREEN_VIGNETTE_STRENGTH = "20.000000"
> HSM_SCREEN_VIGNETTE_POWER = "4.000000"
> HSM_SCREEN_VIGNETTE_IN_REFLECTION = "0.000000"
> HSM_TUBE_BLACK_EDGE_SHARPNESS = "90.000000"
> HSM_TUBE_BLACK_EDGE_THICKNESS = "-7.000000"
> HSM_BZL_WIDTH = "3000.000000"
> HSM_BZL_HEIGHT = "3000.000000"
> HSM_BZL_INNER_CORNER_RADIUS_SCALE = "100.000000"
> HSM_BZL_INNER_EDGE_THICKNESS = "350.000000"
> HSM_BZL_INNER_EDGE_SHARPNESS = "30.000000"
> HSM_BZL_INNER_EDGE_SHADOW = "0.000000"
> HSM_REFLECT_CORNER_FADE = "0.000000"
> HSM_REFLECT_GLOBAL_AMOUNT = "35.000000"
> HSM_REFLECT_GLOBAL_GAMMA_ADJUST = "0.900000"
> HSM_REFLECT_FULLSCREEN_GLOW = "30.000000"
> HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = "1.500000"
> HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = "60.000000"
> HSM_REFLECT_FADE_AMOUNT = "20.000000"
> HSM_REFLECT_RADIAL_FADE_WIDTH = "500.000000"
> HSM_REFLECT_RADIAL_FADE_HEIGHT = "300.000000"
> HSM_REFLECT_LATERAL_OUTER_FADE_POSITION = "500.000000"
> HSM_REFLECT_BLUR_MIN = "30.000000"
> HSM_REFLECT_BLUR_MAX = "60.000000"
> HSM_REFLECT_NOISE_AMOUNT = "100.000000"
> HSM_REFLECT_NOISE_SAMPLES = "4.000000"
> HSM_REFLECT_NOISE_SAMPLE_DISTANCE = "15.000000"
> HSM_GLASS_BORDER_ON = "1.000000"
> HSM_BG_OPACITY = "1.000000"
> MDAPT_MODE = "1.000000"
> HSM_SCALEFX_ON = "1.000000"
> CP = "5.000000"
> TNTC = "4.000000"
> g_signal_type = "0.000000"
> g_crtgamut = "1.000000"
> g_sat = "0.400000"
> SIZEH = "1.000000"
> SIGMA_H = "0.400000"
> SIZEV = "1.000000"
> SIGMA_V = "0.400000"
> bloom = "0.900000"
> bloom_dist = "1.999999"
> halation = "0.100000"
> SIGMA_HB = "0.400000"
> SIGMA_VB = "0.400000"
> brightboost1 = "1.400000"
> scanline1 = "5.000000"
> scanline2 = "7.000000"
> beam_min = "1.400000"
> beam_max = "1.100000"
> beam_size = "0.750000"
> scans = "0.650000"
> scangamma = "0.750000"
> s_sharp = "1.000000"
> shadowMask = "12.000000"
> maskstr = "1.000000"
> mcut = "2.000000"
> slotmask = "1.000000"
> slotmask1 = "1.000000"
> slotwidth = "7.000000"
> double_slot = "3.000000"
> mclip = "1.000000"
> GDV_DECONVERGENCE_ON = "1.000000"
> deconrr = "-1.250000"
> deconrb = "1.250000"
> deconrry = "-1.250000"
> deconrby = "1.250000"
> noiseresd = "1.000000"
> noisetype = "1.000000"
> textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage"
> SamplerLUT1 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png"
> SamplerLUT1_linear = "true"
> SamplerLUT1_wrap_mode = "clamp_to_border"
> SamplerLUT1_mipmap = "false"
> SamplerLUT2 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/lut/inv-trinitron-lut.png"
> SamplerLUT2_linear = "true"
> SamplerLUT2_wrap_mode = "clamp_to_border"
> SamplerLUT2_mipmap = "false"
> SamplerLUT3 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/lut/nec-lut.png"
> SamplerLUT3_linear = "true"
> SamplerLUT3_wrap_mode = "clamp_to_border"
> SamplerLUT3_mipmap = "false"
> SamplerLUT4 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/lut/ntsc-lut.png"
> SamplerLUT4_linear = "true"
> SamplerLUT4_wrap_mode = "clamp_to_border"
> SamplerLUT4_mipmap = "false"
> IntroImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/IntroImage_MegaBezelLogo.png"
> IntroImage_linear = "true"
> IntroImage_wrap_mode = "clamp_to_border"
> IntroImage_mipmap = "true"
> ScreenPlacementImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
> ScreenPlacementImage_linear = "false"
> ScreenPlacementImage_wrap_mode = "clamp_to_border"
> ScreenPlacementImage_mipmap = "false"
> TubeDiffuseImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Tube_Diffuse_2390x1792.png"
> TubeDiffuseImage_linear = "true"
> TubeDiffuseImage_wrap_mode = "clamp_to_border"
> TubeDiffuseImage_mipmap = "true"
> TubeColoredGelImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Colored_Gel_Rainbow.png"
> TubeColoredGelImage_linear = "true"
> TubeColoredGelImage_wrap_mode = "clamp_to_border"
> TubeColoredGelImage_mipmap = "true"
> TubeShadowImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Tube_Shadow_1600x1200.png"
> TubeShadowImage_linear = "true"
> TubeShadowImage_wrap_mode = "clamp_to_border"
> TubeShadowImage_mipmap = "true"
> TubeStaticReflectionImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/TubeGlassOverlayImage_3840x2160.png"
> TubeStaticReflectionImage_linear = "true"
> TubeStaticReflectionImage_wrap_mode = "clamp_to_border"
> TubeStaticReflectionImage_mipmap = "true"
> BackgroundImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/TopLayerImageGradient_3840x2160.png"
> BackgroundImage_linear = "true"
> BackgroundImage_wrap_mode = "clamp_to_border"
> BackgroundImage_mipmap = "true"
> BackgroundVertImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/TopLayerImageGradient_3840x2160.png"
> BackgroundVertImage_linear = "true"
> BackgroundVertImage_wrap_mode = "clamp_to_border"
> BackgroundVertImage_mipmap = "true"
> ReflectionMaskImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_White_16x16.png"
> ReflectionMaskImage_linear = "true"
> ReflectionMaskImage_wrap_mode = "clamp_to_border"
> ReflectionMaskImage_mipmap = "true"
> FrameTextureImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/FrameTexture_2800x2120.png"
> FrameTextureImage_linear = "true"
> FrameTextureImage_wrap_mode = "clamp_to_border"
> FrameTextureImage_mipmap = "true"
> CabinetGlassImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
> CabinetGlassImage_linear = "true"
> CabinetGlassImage_wrap_mode = "clamp_to_border"
> CabinetGlassImage_mipmap = "true"
> DeviceImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
> DeviceImage_linear = "true"
> DeviceImage_wrap_mode = "clamp_to_border"
> DeviceImage_mipmap = "true"
> DeviceVertImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
> DeviceVertImage_linear = "true"
> DeviceVertImage_wrap_mode = "clamp_to_border"
> DeviceVertImage_mipmap = "true"
> DecalImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
> DecalImage_linear = "true"
> DecalImage_wrap_mode = "clamp_to_border"
> DecalImage_mipmap = "true"
> NightLightingImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
> NightLightingImage_linear = "true"
> NightLightingImage_wrap_mode = "clamp_to_border"
> NightLightingImage_mipmap = "true"
> NightLighting2Image = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
> NightLighting2Image_linear = "true"
> NightLighting2Image_wrap_mode = "clamp_to_border"
> NightLighting2Image_mipmap = "true"
> LEDImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
> LEDImage_linear = "true"
> LEDImage_wrap_mode = "clamp_to_border"
> LEDImage_mipmap = "true"
> TopLayerImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
> TopLayerImage_linear = "true"
> TopLayerImage_wrap_mode = "clamp_to_border"
> TopLayerImage_mipmap = "true"
1 Like

That’s not a Simple Preset. If you break certain rules, Simple Presets automatically fallback to Full Presets.

Also, you still seem to be making a slight error when sharing presets as there isn’t supposed to be a > before each line.