New CRT shader from Guest + CRT Guest Advanced updates

I have been working a bit on the aperture look to be less boring and i’m quite pleased with the results. One more parameter makes the tweaking much easier though…probably will release a new version soon.

screenshot:

17 Likes

Nice, I see things are heating up in this thread again. I’m still in the middle of tweaking my next update from your last update, hopefully I can release it tonight.

2 Likes

New Release Version (2022-10-12-r1):

Notable changes:

  • Fixed a fastest version issue.
  • Mask Boost parameter added. It’s a really nice option to boost aperture and other mask setups. Works quite nice with bloom options.
  • Mask bloom improvements.

Download link:

https://mega.nz/file/EwoE1BAS#3d6Wvvw4HVixnbtoP5gVUAR2ayFGps7LZVdFIQn52ts

16 Likes

What parameters did you use to be able to look like the image above? what preset are you using? Is it for 1080p?

2 Likes

These parameter values should look good enough with 1080p:

mask_bloom = "0.700000"
brightboost1 = "1.500000"
scanline1 = "2.000000"
scanline2 = "12.000000"
beam_min = "3.499998"
beam_size = "0.700000"
scans = "1.699999"
scan_falloff = "0.600000"
h_sharp = "3.500001"
s_sharp = "0.800000"
shadowMask = "9.000000"
maskstr = "1.000000"
maskboost = "1.849999"
mask_gamma = "1.699999"
mclip = "0.000000"
post_br = "1.100000"
8 Likes

So, I made the greatest mask 7 config ever…

shaders = "18"
shader0 = "shaders_slang/crt/shaders/guest/advanced/stock.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders_slang/crt/shaders/guest/advanced/stock.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "StockPass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_slang/crt/shaders/guest/advanced/afterglow0.slang"
filter_linear2 = "true"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = "AfterglowPass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders_slang/crt/shaders/guest/advanced/pre-shaders-afterglow.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = "PrePass0"
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders_slang/crt/shaders/guest/advanced/ntsc/ntsc-pass1.slang"
filter_linear4 = "false"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = "NPass1"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "4.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders_slang/crt/shaders/guest/advanced/ntsc/ntsc-pass2.slang"
filter_linear5 = "true"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "0.500000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders_slang/crt/shaders/guest/advanced/ntsc/ntsc-pass3.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders_slang/crt/shaders/guest/advanced/custom-fast-sharpen.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
alias7 = "NtscPass"
float_framebuffer7 = "false"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders_slang/crt/shaders/guest/advanced/stock.slang"
filter_linear8 = "true"
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "true"
alias8 = "PrePass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "1.000000"
scale_type_y8 = "source"
scale_y8 = "1.000000"
shader9 = "shaders_slang/crt/shaders/guest/advanced/avg-lum-ntsc.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "true"
alias9 = "AvgLumPass"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders_slang/crt/shaders/guest/advanced/linearize-ntsc.slang"
filter_linear10 = "true"
wrap_mode10 = "clamp_to_border"
mipmap_input10 = "false"
alias10 = "LinearizePass"
float_framebuffer10 = "true"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders_slang/crt/shaders/guest/advanced/crt-guest-advanced-ntsc-pass1.slang"
filter_linear11 = "true"
wrap_mode11 = "clamp_to_border"
mipmap_input11 = "false"
alias11 = "Pass1"
float_framebuffer11 = "true"
srgb_framebuffer11 = "false"
scale_type_x11 = "viewport"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders_slang/crt/shaders/guest/advanced/gaussian_horizontal.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_border"
mipmap_input12 = "false"
alias12 = ""
float_framebuffer12 = "true"
srgb_framebuffer12 = "false"
scale_type_x12 = "absolute"
scale_x12 = "640"
scale_type_y12 = "source"
scale_y12 = "1.000000"
shader13 = "shaders_slang/crt/shaders/guest/advanced/gaussian_vertical.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_border"
mipmap_input13 = "false"
alias13 = "GlowPass"
float_framebuffer13 = "true"
srgb_framebuffer13 = "false"
scale_type_x13 = "absolute"
scale_x13 = "640"
scale_type_y13 = "absolute"
scale_y13 = "480"
shader14 = "shaders_slang/crt/shaders/guest/advanced/bloom_horizontal.slang"
filter_linear14 = "true"
wrap_mode14 = "clamp_to_border"
mipmap_input14 = "false"
alias14 = ""
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "absolute"
scale_x14 = "640"
scale_type_y14 = "absolute"
scale_y14 = "480"
shader15 = "shaders_slang/crt/shaders/guest/advanced/bloom_vertical.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "BloomPass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "absolute"
scale_x15 = "640"
scale_type_y15 = "absolute"
scale_y15 = "480"
shader16 = "shaders_slang/crt/shaders/guest/advanced/crt-guest-advanced-ntsc-pass2.slang"
filter_linear16 = "true"
wrap_mode16 = "clamp_to_border"
mipmap_input16 = "false"
alias16 = ""
float_framebuffer16 = "true"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
shader17 = "shaders_slang/crt/shaders/guest/advanced/deconvergence-ntsc.slang"
filter_linear17 = "true"
wrap_mode17 = "clamp_to_border"
mipmap_input17 = "false"
alias17 = ""
float_framebuffer17 = "false"
srgb_framebuffer17 = "false"
scale_type_x17 = "viewport"
scale_x17 = "1.000000"
scale_type_y17 = "viewport"
scale_y17 = "1.000000"
PR = "0.460000"
PG = "0.460000"
PB = "0.460000"
AS = "0.100000"
sat = "1.000000"
quality = "-1.000000"
ntsc_ring = "1.000000"
lsmooth = "0.600000"
interm = "0.000000"
iscan = "0.000000"
HSHARPNESS = "1.000000"
SIGMA_HOR = "0.550000"
S_SHARP = "0.000000"
SIZEH = "50.000000"
SIGMA_H = "3.000000"
SIZEV = "50.000000"
SIGMA_V = "2.999999"
SIZEHB = "50.000000"
SIGMA_HB = "0.400000"
SIZEVB = "50.000000"
SIGMA_VB = "0.400000"
glow = "0.000000"
mask_bloom = "0.300000"
halation = "0.150000"
brightboost = "1.000000"
brightboost1 = "1.250000"
gsl = "2.000000"
scanline1 = "4.500000"
scanline2 = "10.000000"
beam_min = "0.800000"
beam_max = "1.499999"
beam_size = "0.000000"
scans = "0.950000"
scan_falloff = "2.000000"
shadowMask = "7.000000"
maskstr = "0.775000"
mcut = "1.300000"
masksize = "2.000000"
slotwidth = "6.000000"
double_slot = "3.000000"
gamma_out = "2.000000"
addnoised = "0.140000"
noisetype = "1.000000"
post_br = "1.300000"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
SamplerLUT1 = "shaders_slang/crt/shaders/guest/advanced/lut/trinitron-lut.png"
SamplerLUT1_linear = "true"
SamplerLUT1_wrap_mode = "clamp_to_border"
SamplerLUT1_mipmap = "false"
SamplerLUT2 = "shaders_slang/crt/shaders/guest/advanced/lut/inv-trinitron-lut.png"
SamplerLUT2_linear = "true"
SamplerLUT2_wrap_mode = "clamp_to_border"
SamplerLUT2_mipmap = "false"
SamplerLUT3 = "shaders_slang/crt/shaders/guest/advanced/lut/nec-lut.png"
SamplerLUT3_linear = "true"
SamplerLUT3_wrap_mode = "clamp_to_border"
SamplerLUT3_mipmap = "false"
SamplerLUT4 = "shaders_slang/crt/shaders/guest/advanced/lut/ntsc-lut.png"
SamplerLUT4_linear = "true"
SamplerLUT4_wrap_mode = "clamp_to_border"
SamplerLUT4_mipmap = "false"

And then @guest.r comes along and adds an amazing new feature that’s pointless to use with mask 7.

Alright… Switch to mask 6, Raise Mask Boost to 2.00, lower Bright boost dark to match Blaze’s Hair, fiddle with Bloom and Halation to compensate for lost advantages of mask 7, fine tune Mask Boost to 1.65, fix Blaze’s hair again, Realize that fiddling B & H made things too bright, Adjust brightness settings to mend the skin tone of that wiz kid from Alcahest, yada yada yada, tinker tinker tinker…

And out come this fine gem.

shaders = "18"
shader0 = "../shaders/shaders_slang/crt/shaders/guest/advanced/stock.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders/shaders_slang/crt/shaders/guest/advanced/stock.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "StockPass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../shaders/shaders_slang/crt/shaders/guest/advanced/afterglow0.slang"
filter_linear2 = "true"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = "AfterglowPass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders/shaders_slang/crt/shaders/guest/advanced/pre-shaders-afterglow.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = "PrePass0"
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders/shaders_slang/crt/shaders/guest/advanced/ntsc/ntsc-pass1.slang"
filter_linear4 = "false"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = "NPass1"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "4.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders/shaders_slang/crt/shaders/guest/advanced/ntsc/ntsc-pass2.slang"
filter_linear5 = "true"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "0.500000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders/shaders_slang/crt/shaders/guest/advanced/ntsc/ntsc-pass3.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders/shaders_slang/crt/shaders/guest/advanced/custom-fast-sharpen.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
alias7 = "NtscPass"
float_framebuffer7 = "false"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders/shaders_slang/crt/shaders/guest/advanced/stock.slang"
filter_linear8 = "true"
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "true"
alias8 = "PrePass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "1.000000"
scale_type_y8 = "source"
scale_y8 = "1.000000"
shader9 = "../shaders/shaders_slang/crt/shaders/guest/advanced/avg-lum-ntsc.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "true"
alias9 = "AvgLumPass"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders/shaders_slang/crt/shaders/guest/advanced/linearize-ntsc.slang"
filter_linear10 = "true"
wrap_mode10 = "clamp_to_border"
mipmap_input10 = "false"
alias10 = "LinearizePass"
float_framebuffer10 = "true"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders/shaders_slang/crt/shaders/guest/advanced/crt-guest-advanced-ntsc-pass1.slang"
filter_linear11 = "true"
wrap_mode11 = "clamp_to_border"
mipmap_input11 = "false"
alias11 = "Pass1"
float_framebuffer11 = "true"
srgb_framebuffer11 = "false"
scale_type_x11 = "viewport"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders/shaders_slang/crt/shaders/guest/advanced/gaussian_horizontal.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_border"
mipmap_input12 = "false"
alias12 = ""
float_framebuffer12 = "true"
srgb_framebuffer12 = "false"
scale_type_x12 = "absolute"
scale_x12 = "640"
scale_type_y12 = "source"
scale_y12 = "1.000000"
shader13 = "../shaders/shaders_slang/crt/shaders/guest/advanced/gaussian_vertical.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_border"
mipmap_input13 = "false"
alias13 = "GlowPass"
float_framebuffer13 = "true"
srgb_framebuffer13 = "false"
scale_type_x13 = "absolute"
scale_x13 = "640"
scale_type_y13 = "absolute"
scale_y13 = "480"
shader14 = "../shaders/shaders_slang/crt/shaders/guest/advanced/bloom_horizontal.slang"
filter_linear14 = "true"
wrap_mode14 = "clamp_to_border"
mipmap_input14 = "false"
alias14 = ""
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "absolute"
scale_x14 = "640"
scale_type_y14 = "absolute"
scale_y14 = "480"
shader15 = "../shaders/shaders_slang/crt/shaders/guest/advanced/bloom_vertical.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "BloomPass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "absolute"
scale_x15 = "640"
scale_type_y15 = "absolute"
scale_y15 = "480"
shader16 = "../shaders/shaders_slang/crt/shaders/guest/advanced/crt-guest-advanced-ntsc-pass2.slang"
filter_linear16 = "true"
wrap_mode16 = "clamp_to_border"
mipmap_input16 = "false"
alias16 = ""
float_framebuffer16 = "true"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
shader17 = "../shaders/shaders_slang/crt/shaders/guest/advanced/deconvergence-ntsc.slang"
filter_linear17 = "true"
wrap_mode17 = "clamp_to_border"
mipmap_input17 = "false"
alias17 = ""
float_framebuffer17 = "false"
srgb_framebuffer17 = "false"
scale_type_x17 = "viewport"
scale_x17 = "1.000000"
scale_type_y17 = "viewport"
scale_y17 = "1.000000"
PR = "0.460000"
PG = "0.460000"
PB = "0.460000"
AS = "0.100000"
sat = "1.000000"
quality = "-1.000000"
ntsc_ring = "1.000000"
lsmooth = "0.600000"
interm = "0.000000"
iscan = "0.000000"
HSHARPNESS = "1.000000"
SIGMA_HOR = "0.550000"
S_SHARP = "0.000000"
SIZEH = "50.000000"
SIGMA_H = "3.000000"
SIZEV = "50.000000"
SIGMA_V = "2.999999"
SIZEHB = "50.000000"
SIGMA_HB = "0.400000"
SIZEVB = "50.000000"
SIGMA_VB = "0.400000"
glow = "0.000000"
mask_bloom = "0.100000"
bloom_dist = "0.500000"
halation = "-0.250000"
brightboost = "0.800000"
brightboost1 = "1.250000"
gsl = "2.000000"
scanline1 = "4.500000"
scanline2 = "10.000000"
beam_min = "0.800000"
beam_max = "1.499999"
beam_size = "0.000000"
scans = "0.950000"
scan_falloff = "2.000000"
shadowMask = "6.000000"
maskstr = "0.775000"
mcut = "1.150000"
maskboost = "1.649999"
masksize = "2.000000"
mclip = "0.750000"
gamma_out = "2.000000"
addnoised = "0.140000"
noisetype = "1.000000"
post_br = "1.300000"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
SamplerLUT1 = "../shaders/shaders_slang/crt/shaders/guest/advanced/lut/trinitron-lut.png"
SamplerLUT1_linear = "true"
SamplerLUT1_wrap_mode = "clamp_to_border"
SamplerLUT1_mipmap = "false"
SamplerLUT2 = "../shaders/shaders_slang/crt/shaders/guest/advanced/lut/inv-trinitron-lut.png"
SamplerLUT2_linear = "true"
SamplerLUT2_wrap_mode = "clamp_to_border"
SamplerLUT2_mipmap = "false"
SamplerLUT3 = "../shaders/shaders_slang/crt/shaders/guest/advanced/lut/nec-lut.png"
SamplerLUT3_linear = "true"
SamplerLUT3_wrap_mode = "clamp_to_border"
SamplerLUT3_mipmap = "false"
SamplerLUT4 = "../shaders/shaders_slang/crt/shaders/guest/advanced/lut/ntsc-lut.png"
SamplerLUT4_linear = "true"
SamplerLUT4_wrap_mode = "clamp_to_border"
SamplerLUT4_mipmap = "false"

What?.. you want screenshots? Maybe later… In the showoff thread… Too tired.

When well configured Mask Boost makes everything “pop”, which is exactly what I want out of a shader. Up to 2.00 Bright Boost Dark needs to be reduced to compensate for the brightness it adds. Beyond 2.00, however, this isn’t always the case.

Mask Boost seems to be that missing piece of puzzle that was always needed. However, now I’m worried that running RetroArch will create a time space anomaly that will keep expanding until everything becomes a 90’s television screen.

3 Likes

Can you share the parameters of the curvature? Thanks.

1 Like

Curvatures are 0.04 and 0.05, corner 0.10, border 0.10.

2 Likes

It looks really good :smiley: I was thinking if it could be possible an option for the slotmask RGB to fusion colors so it could create yellow magenta and cyan without mask 11. Could it be possible that per example if red is lit alone, also be thicker, or other color also? I mean, on my crt the slotmask glows in a way that when the three colours are lit, per example in white, you can see magenta, yellow and cyan. I know mask 11 does that, but is not that realistic… I you want I can post some pictures so you know what I mean…

2 Likes

Mask 11 is ok and it can be used with slotmask also. The catch with magenta-yellow-cyan is the RGB subpixel configuration and not about these colors themselves so this mask shouldn’t be used with mask size other than 1.0. It’s a more or less 4k mask, because you can’t use mask scaling on masks 0 and 5.

Otherwise crafting a mask is not this simple, the screen would definitelly get tinted is one base color is dominant.

2 Likes

This is what I mean about thicker beam… In some areas are thicker than others, also when a colour beam lits on it’s own. Here is an example of the letters at the bottom…

2 Likes

The only “downside” of this is that the image appears brighter compared with a genuine RGB mask. There is definitelly no general tinting of the screen.

Unfortunatelly this is one of the rare options to have a medium-high TVL mask with 4k, it’s similar to 2-size mask at 1080p.

2 Likes

You mean mask 11 is size 1 for 4k? I think if I put size 1 the mask doesn’t show. I thought it was size 2 with of 8 height of 3… I think is size 2 or am I wrong?

2 Likes

The mask 11 definitelly shows with crt mask size of 1.0. It’s 4 px wide, for the info. If you want a low TVL mask with 4k it’s mask 6 with mask size 2.0 or mask 12.

2 Likes

Ok. Maybe I was doing something wrong with mask 11. I was puting it at size 2. Mask 12 is ok with size 1, if I put 2 it’s too big, that doesn’t happen with mask 11. And sorry for my ignorance. What is a low and High TVL? How do I know if my 14" Sanyo CRT is low or high TVL? Thanks for all your help…:grinning:

2 Likes

TVL is a specification of a CRT display, measuring it’s horizontal resolution. If you put same sized phosphors on a small crt display and a big crt display, more will fit in the big one, so the big one has a greater TVL rating. Your 14" display is probably lower TVL tier.

2 Likes

Ok. Thanks a lot. You are doing good Job with your shaders… I’m really happy with it… Keep it up. I just was doubting about other things that I’m a bit ignorant and I just want to learn… Thanks for your help and time :+1:t3::grin:

4 Likes

Another screenie…

still might fix some issues with mask brightness corrections later on.

10 Likes

New Release Version (2022-10-15-r1):

Notable changes:

  • some masks brightness loss is moderate, so the compensation got adjusted (8 and 11)
  • gamma correct parameter cleanup, parameter step adjustment

Download link:

https://mega.nz/file/FkADBSTa#jefjfIYyiI5Gsx_5KwKcoMr7rLHeF5uRvg_FMFnkW3M

13 Likes

I have a suggestion for a mask that will be pretty for 4k and maybe on lower resolutions.

It’s Red,Yellow,White,Cyan,Blue,Black or Blue,Cyan,White,Yellow,Red,Black (aperture style).

It can be mixed with slot mask settings, so you have 5 colors surrounded by black.

3 Likes