Speaking of phosphors being the source of all light effects, I’ve been using a preset driven primarilly mask boost.
I’m away from my computer as of writing this but here are the key settings.
Mask = 11
Mask Size = 2
Mask Strength = 1.00 (both)
Mask Scale = -2
Mask Boost = 2.00
Mask Gamma = 1.15
Dark Boost = 0.40
Bright Boost 0.50
Halation = 0.25
NOTE: I have not updated the shader since my last post.
EDIT: Fixed typo caught by @Cyber.