It’s quite interesting to see you playing around with CRT-Guest-Advanced after I starting playing around with CRT-Royale after our recent postings and conversations in the Please show off what CRT Shaders can do thread.
What do we call this “cultural exchange” ? Lol
As for your question I got my feet wet using Mega Bezel Reflection Shader which has even more options for controlling and getting confused by these things and had only recently started dabbling in standalone CRT-Guest-Advanced-NTSC.
But generally I try to use things that dilute the Mask very sparingly and I sometimes tweak those things from very close to the screen. Even a little dose of Bloom, and a slight dash of Glow or Magic Glow and Halation can also contribute to overall brightness in addition to just turning the knob all the way to 11.
So it’s just up to us to know when to stop. Do we want things to have this much blurry side effects or not and stuff like that. I think tweaking close to the screen helps us to really understand what’s going on with each setting.
I use Gamma_C (Gamma Correct) a lot. I’ve tried approaches where I’ve used Post CRT Brightness more or as a starting point.
I’ve recently started using Bright Boost Light and Bright Boost Dark (which is a great contrast/dynamics fine tuner if you ask me) because it doesn’t dilute the Mask. It instead can clip though.
So each method has its pros and cons but I’ve learned a lot in a short space of time using Royale though and I can definitely see strengths and weaknesses when comparing both approaches to doing things.
Another thing to mention @Hyllian is are you using the same Luts/Colour Management between CRT-Royale and CRT-Guest-Advanced? Also do try CRT-Guest-Advanced-NTSC as it does certain things a little differently and you might appreciate the difference in the look of CRT-Guest-Advanced-HD.