Oh man you just had to put this out soon as I stepped out for the day lol, I can’t wait to see what this update is. Glad I was also able to get you back in the lab for a bit too. Will post my findings later.
Edit:
Ok @guest.r came home and gave it a quick spin before I head out again. First thing I tested was the 2phase chroma scaling to see if anything changed there. Wanted to test vertical line dithering blending and see if blending breaks by raising that chroma scaling up and the best game and area to test is Sonic 3 right where he runs up that tree log using the air.
To show you all what I mean first here’s ntsc taps setting set to 6 with 2phase chroma scaling maxed out:
Vertical line dithering is a broken mess as guest.r explained in the above post.
Here’s my standard setting at 6 taps, chroma scaling 1.60:
For me that those settings are just about right before dithering starts breaking up.
Here’s the settings I was hoping I could use, taps 6 chroma scaling 2.00:
That combination breaks the blending as well so I just left that area alone. I think I was able to squeeze a little extra juice out by bringing taps up to 1.70 and still keep blending. I’ll test more later.
Second new feature which is the “edge color” setting, guest.r my man, you have understood the assignment! Soon as I cranked that baby up I noticed the difference INSTANTLY.
Here’s an example, Castlevania Bloodlines for Mega Drive. During the intro where Elizabeth is walking her face has a bunch of pixel edges that begin to “break” the more you shatpen ntsc up. Here’s my standard preset:
Here’s after apply the new edge color setting:
All around her face the edges now looks more smoother and not “crunchy” looking as before and it actually brings out the colors a bit more basically fullfulling a part of my request from earlier, it’s like that setting “fills in” the areas that seemed to have gotten either dulled out or the where the edges have dissapeared, it’s amazing just look at her eyes gleaming now. I admit that has always been a issue for me in the past where that would happen from trying to sharpen ntsc up, now that problem is completely gone. I didn’t get a chance to try it on any 3phase games but I’m expecting it to give the same results. I’m not sure if everyone here hasn’t noticed but that setting alone is a game changer for every single user’s ntsc presets here and I can’t thank you enough for including that setting. A new preset pack is in the making soon as I get the chance.