Just a little note. I’ve been playing around with both Phosphor Persistence and the different settings which might be affecting Frame Pacing mentioned here and both seem to have a positive effect on the appearance of sprite flickered shadows. So now I have to change my setup again.
I think the more significant improvement came from changing my refresh rate to 60Hz 10bit from 100Hz 8bit, using Fulscreen Exclusive Mode (aka Disabling Windowed Fullscreen Mode), Disabling Sync To Content Refresh Rate, although I tested it on and it doesn’t seem to make much of a difference to the appearance of the shadow. I do need to test some more but at least one or some of these optimizations is having a positive effect on my experience. 10bit colour also looks noticeably brighter and better vs 8 bit.
I was only forced to drop to 8 bit and limited to 100Hz due to Graphics Card limitations. Anything beyond that will cause Chroma Compression to be enabled.
Guess I have to finally start looking for something better than this old SLI setup (which still works beautifully in many older games which I’m still inclined to pickup from time to time or at least have the intention to do so).
The downside to running at 60Hz refresh rate vs 100Hz is flickery BFI for everything but retro gaming content. It’s even worse now that I’ve gotten used to 100Hz.
