Yup not having the “temporal” information of line drawing makes the realistic rendition virtually impossible, as we are approximating a simulation of a vector representation via single pixels. I was rather thinking about some kind of “occlusion” detection algo , determining a local glow boost based on pixel proximity and contrast ratio.
Of course this is also “faking” this out, but may be both visual appealing and putting extra-icing on classic “color vector” games, that used CRTs rather than vector displays. Think tempest, mhavoc, gravitar, spacfury, spacduel, startrek, starwars, esb…
Maybe rather than reasoning from a “vector” point of view (that implies a different hw) we can do a wider reasonment about “wireframe” (as an artistic style).