You can get a pretty good S-video approximation if you set resolution scaling to around 1.20 or so, just enough to break the dithering in Sonic, along with maybe some adaptive sharpness.
Interestingly, I just checked the fog in Silent Hill, and it’s still blended- I think it may have been designed so that it would blend even over a slightly lossy signal. So maybe S-video is fine for PSX/N64, now I want to revise my earlier statement… I still maintain that RGB is too sharp for these systems, though.





