I agree, had to switch from 144Hz to 120Hz, but i’m still getting strange mask caused flickering at times, all ok while running at uncapped framerates though. The only problem i have is with vulkan, screenshot crashes, freesync crashes etc., but dunno if it’s a driver issue or RA issue.
You can use whatever you like, even an overlay with the hi-res shader. It’s advantage is normal 2D filtering at 2x internal resolution and you will still get compliance with horizontal resolution improvement due a dense and wide filter. It’s inspired by the ntsc preset in the presets folder, where a stock pass is doing a vertical downsampling to 240p. Here you can use 2x downsampling for example and the interlace effect might get triggered, it’s more authentic behaviour than with an overlay.
Thanks, i’m also very fond about it, also with the standard gaussian sigma control method.