Hello
You get the good way…
Any crt effect without the distortion of the crystal curvature of a crt screen, its not a true crt filter…easy.
Screens from 1980 to 2000 years…
In the original mame from DOS, the distortion effect curvatures was a good references.
When you are in a original screen arcade crt, you see at the sides that the sprites come more fines and flat due the curvature of the crystal. Not a expasion of the pixels, not more fat ant the sides…is less, is a reduction.
Also, if you ave time, all these screens crts, was the effects of flicker and hum bar, that make any crt filther that come true like a real screen. distortion, hum bar, and flicker is 100% obligatory or necessary for be a true crt effect.
The flicker effect is mostly in screen from years of PACMAN, etc arcades, the hum bar too this years and from Ghost and Goblins, years 80…
A greeting, thanks for your work.
Again, no correct distortion/warp effect, not good or complete crt effect…also hum bar and flicker is nessesary. Is completely part of the image of a crt screen.
You need to imagine in movement with distortion, hum bar and flikkering. like a real arcade simulation.