@guest.r
I’ve been following along for quite a while now, and I hope I can get an honest response here as I love the work you’ve done.
I’m after “Developer intended” Quality, for NES/SNES and PSX (downscaled mode in the core).
I’m not looking for nostalgia, or even emulating a CRT past the positive effects the CRT provides that the developers relied on for their work. The effects of this particular CRT shader is like night and day and it’s amazing.
I’m currently trying to reduce the amount of unnessary additions, things that only really emulate the downsides of a CRT or the nostalgic values. (like fringing/artifacting) while figuring out which things are nessisary for a true image (Svideo filter on NES games causing completely different effects to pixels making some extradentary things like sand looking wavy instead of dots of pixels).
What, in your absolute just opinion, would you consider a good preset for bringing NES/SNES and possibly PSX to their original intended viewing styles while reducing things like scanlines,artifacting,blur to a minimum?
I am currently using the NTSC shader, in S-Video mode for NES/SNES. I have .05 Halation/Bloom. Scanline Type -1
I currently use a IPS 2560x1440 144hz gsync monitor, scanline saturation .25, spike removal at 2. Hor-Sharpness 4.5, sub-sharp 0.5. CRT mask -1. Everything else off/disabled.
I also found your Hi-res shader to be a god-send for PSP, as a majority of the PSP games I play are just PSX/SNES ports with a crappy bilinear filter that gets erased when you upscale the resolution, which brings them back down to raw pixels again which needs a CRT shader to look as intended from their original ports. Except now the internal resolution is not low enough for your original shader, so the Hires one fixed that for me.
Thank you so much for all the passionate work you put into this.