I don’t understand, but if it helps make black outlines bolder then maybe it’s worth trying
I understand that we’re limited by the algorithms that are available to us, we can’t replicate exactly what an analogue device is doing without emulating the entire physics of the thing. So if this is just something that we can’t do, I’ll accept that and happily continue using guest-advanced to emulate an RGB crt
I think you’re right about keeping the shader focused on what the shader does best.
This would be a game changer; can’t tell you how many times I’ve been messing around with shaders and wished I could just add something to the beginning of the chain without manually moving all the passes down.