It can be used for regular content of any sort. The ntsc shaders add signal encoding and decoding procedures, which emulate different connection types feat. analogue signaling used with a classic crt display.
Pros are that originally pixel art wasn’t designed for modern digital connections and representations and those features were considered. So dithering gets blended nicely plus you get quite authentic coloring effects.
I like to mention that i like to implement features to have an adequate parameter range and step, so users can quickly understand what that parameter does. So some curious tinkering of the shader’s parameters is welcome.
Not to mention the crt displays. The result is multiplicative, like 10 consoles and 10 crt display types make 100 presets…