Just to clarify, I’m not trying to knock anyone’s efforts- In fact, given the severe limitations of LCDs, I think the results you can obtain with shaders are quite impressive. I just don’t happen to like the compromises that have to be made when attempting phosphor emulation on your average LCD.
You’re right that the mask isn’t supposed to be visible, but it has an effect on the appearance of scanlines even at normal viewing distances. Also, if the mask is at maximum strength, pure white should still appear as pure white at normal viewing distances, the same way it works on a CRT. A CRT doesn’t display pure white, it displays 100% red, blue and green and they combine to form pure white at normal viewing distance. If you get close enough to a CRT it’s nothing but red, blue and green dots at varying intensities.
IMO, we already have it! Just using the scanline-mask shader, you can achieve results that are as close to perfect as you can probably get if you max out the mask and scanlines, disable the bright boost, max out the display backlight and adjust the gamma accordingly. There just aren’t many displays that are bright enough for this to work. CRT emulation will be a lot simpler and require a lot fewer “tricks” in the future, when much brighter displays are more common.
Yeah, that’s definitely an important consideration! You could wind up spending just as much on the PC as you do on the display itself.
You only really “need” 8K if you’re wanting to do slotmask emulation (which seems to be what everyone wants as it was the most common type used in CRT TVs and arcade monitors). Otherwise, even 1080p is adequate for aperture grille or dotmask emulation.
Can you elaborate on this a bit? I think I sort of understand what you’re saying but it’s not 100% clear to me.