It’s imo very dependent from other parameters too, like mask setup, scanlines etc. My procedure is to take an already tweaked normal preset, run the 240p test rom and adjust the hdr parameters (primarily contrast, maybe paper white luminance, peak luminance is more or less to be set as it is with your display). Fine tweaking can be made with shader parameters.
A ‘hdr’ preset of mine uses BrightBoost Dark of 1.5 and gamma correct 1.3…BrightBoost values are not as effective as they seem, effectivness compared with regular gamma space is to be calulated with pow( brightboost value, 1.0/gamma).
No problem, @sonkun, i’m also glad you contributed to some nice changes with the shader. Currently i’m happy how the recent updates turned out, i’m using new functionalities quite frequently when mixing a preset.