Mask 9 is magenta-green-black. It achieves 360 TVL without running into the subpixel issues of naive RGB tiling.
On a fun note, I recently got a 4K LG TV, and I was pretty excited about trying out some shaders on it. However, reality struck as I realized my dedicated Lakka PC’s Intel graphics cannot output 4K at 60 Hz, so I settled for 1080p and let the TV upscale. I was a bit frustrated at first, since this obviously will impact shader accuracy hugely, but I began messing around with crt-guest-advanced-fastest to see what would at least look passable. Mask 11 (red-yellow-cyan-blue) actually looked pretty good, but IMO the TVL is a bit low for my liking. Mask 6 looked alright and has the slightly higher TVL look I prefer, but it’s too dark. Just for fun, I then tried a custom cyan-magenta-yellow mask, and it almost worked (nice and bright, and has the target TVL), but I then noticed it looked like magenta-green up close. I realized this was likely due to the display’s BGR structure, so I reversed the mask order (yellow-magenta-cyan - though this can now be done within the shader’s parameters), and voila! Looks remarkably like RGB up close, and brighter than Mask 11 to boot. Of course, at the subpixel level it’s a bit of a mess, but I cannot tell at a distance, and interestingly enough, the TV’s upscaling may actually be helping me here. I don’t know what voodoo magic is at play, but it looks damn good considering the circumstances.
So yeah, if anyone is in a similar bind, maybe try this out. It’s pretty cool how well it worked out. I’ll see if I can take a pic and share it later.