Looking at the CRT shots you posted I noticed one of the effects of the shadow mask is that it seems to “dither” the outside of the scanlines. Since all current mask simulation has the large drawback of darkening the image, I was thinking about only simulating that dithering effect on the outside of scanlines.
A naive and simple approach would be to shift Y column up by 1 pixel every other pixel / column . From normal viewing distance this creates the illusion of dithering on the outside of the scanlines, like real mask on CRT does, with the big win that brightness is not affected.
I’m sure better looking implementations of this concept can be thought of, this is purely a paint program mockup to demonstrate the basic idea and effect. Since it uses only 1 pixel shift this is -not- for 4K (it would need bigger size / shift of course ) Watch at true size from normal viewing distance on 1080p / 1440p.