Awesome thanks for making this, it’s quite another thing to be able to test quickly with many more games The idea works okayish I would say, it’s interesting to see it’s not working as well as I expected, as white-black adjacent areas create more visible “sawtooths” patterns then when it’s not black as adjacent color. So overal the sawtooth pattern is not equally divided / visible as a normal mask would. Very nice to have tried this though, thanks as it satisfied the hunger!
There’s one other thing: I’m testing a bit with the “CRT Color Profile” and would be interested where these things clip in sRGB space. I was having this idea that maybe would be possible to have a “test hack” for.
Could it be made such (as temp hack) that when a CRT Color Profile is set and colors clip outside of the sRGB that it is not given the max clipping value but instead turned into (for example) a bright neon green color?
With such a feature we could easily see IF, WHEN and WHERE colors from the CRT Color Profiles clip in the various games. Maybe this could work for the LUTs too?