New sonkun crt guest advanced hd presets thread

I appreciate it man, I’m not quite sure where I’ll take my presets to going forward, almost getting to the point where I think I’m starting to max out as far as achieving the look I want.

Yeah my guy Retro has really been getting more into tweaking the guest shader a lot these days, he came into his own with both me and Cyber being his main influences according to him making some nice contributions to the RetroArch shader eco system.

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Is there any update on when the reshade port of this might be out?

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I think he is trying to perfected his shader presets before doing that. I really want his as well and I’ve been asking since like eight months ago.

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I do not have access to this specific computer, but when I tried loading the sonkun shaders on a Linux Mint machine, they’d fail. While guest shaders would load fine. I do not know if it has to do with the fact that it had an old GPU (GTX 660) and the nvidia drivers were stuck to the 470 version.

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Hey bro it’s been a while hope you’re doing good

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@sonkun Are you doing well? We haven’t heard from you.

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Yo everyone, it’s been a little while. @Superdonkeyjack, @Winter47th, @guest.r and everyone else that showed concern, sorry I randomly dissapeared for a bit, some personal issues came up that pretty much pulled me away from the scene that I had to take care of. This forum is like another home to me in a sense and I’ll never leave it even if I died lol.

In any case I definitely returned bearing gifts, I already snatched up the latest guest shader update secretly the other night (2024-05-18-r1) (wanted to surprise you guys with new presets when I returned) and this is what I’m cooking up in the lab so far

All images are composite except the MVC one:

Try the sample pack here:

https://www.mediafire.com/file/en9sdfwsgbd8d3z/new-sonkun-crt-guest-advanced-samples-06-13-2024.zip/file

Place presets right into the shaders folder not shaders_slang.

In my current pack I turned on the “crt hue” setting within the grade shader as a experiment. After not playing for so long when I loaded up a game I hate how it now looks with fresh eyes lol. Colors look washed out so in this sample pack I went a little crazy in the saturation area, also started playing around in grade some more with untouched “tint” settings, I even lowered brightness/glow a bit.

Not too sure but I might be taking my presets in this direction. Let’s see what you guys think of them.

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Welcome back bro, always nice to see your latest works! Always mesmerizes me seeing how varied and beautiful everyone’s directions and intrinsic details when it comes to shaders from various projects.

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Thank you, I’m glad to be back and even more glad to be back in the lab cooking up. Maybe that little break was needed, seeing my current pack after not seeing it for so long and asking myself “what the hell is this I put out” drove me straight into tweaking lol.

I wanna make sure colors don’t look washed out and too much glow seemed to be the cause of it among other things so I lowered that some. I hope I didn’t overdo it with the saturation, I haven’t cranked saturation up like that in a long time.

But yes I’m seeing if this is the way I should take these presets.

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I’m glad you’re safe.

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I don’t remember any of my settings at this point and am currently trying to find them 🤷 but that used to be my preference back when I was messing with shaders ye. (Grade was my jam)

Instead of adjusting the white point, I’d just abuse the tint controls to get the color spaces roughly where I wanted them (would I recommend going this route, ehhhh, I definitely clipped the shit out colors :sweat_smile:)

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That’s a good thing lol. The guest shader and grade shader that you remember has been completely revised and revamped to the point that all old settings will need to be discarded and reworked from scratch, I think you’ve been away longer than when guest changed the name to “guest-ADVANCED” lol.

I’m kind of doing a combination of both at the moment lol, both adjusting the white point and playing with tint settings, the tint section alone is like its own world, simply tweaking one setting can drastically change the whole appearance. Dogway also said that with his new upgraded grade shader that a white point of about 7100K-7200K was the standard crts used, so me and @HyperspaceMadness have been using those white points in our projects going forward. I now use 6500K as a “warm” white point and around 7500K for “cool” while also using the “P22-90s” color space. There’s so much new stuff to see, you definitely have a lot to play around with now.

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Round two of playing around in the lab. Tweaked a couple more tint settings and changed up the glow settings a bit, now the pixels and the overall image looks a bit smoother.

All shots are composite except the first one:

Try the pack here:

https://www.mediafire.com/file/91zfsijbkxa2lv0/sonkun-crt-guest-advanced-presets-samples-06-18-2024.zip/file

Place presets directly into the shaders folder not shaders_slang. Also be sure to have guest.r’s latest shader update (2024-05-18-r1) when using this pack.

I think I’m getting closer to a look I like especially with the smoothness. My main issue now is tackling clipping in really bright white areas where I lose some detail in pixels because of how bright things are (The first Out Run clouds “dark” areas are faded out). If I can find a way to fix that but keep overall brightness the same (the answer might be a setting in the grade shader section, specifically the “crt contrast” setting and also switching up some brightness settings within the guest shader section) I’ll be good to go.

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I can’t wait to see your whole new pack.

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So today I decided I wanted a crt again, so I go to craigslist, typed in crt, found one in the electronic section, contacted the owner then hopped in my SUV and picked it up:

Nothing fancy at all, colors look really washed out, I think it’s a 27 inch slot mask but I got it for free. I gotta say seeing the mask up close on a real crt is a whole different experience, the mask itself from what I see, my 4k presets seem to look the most identical to the crt, the slot mask is really small, almost hardly even noticable unless you get really close. I’m not sure how I’ll be using this as a reference going forward but I’m glad to play on a real crt again after more than a decade.

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You got any Trinitron laying around your house?

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I wish. I was fortunate enough to get my hands on just this one yesterday. First thing I did when I got home was hook the Sega Saturn up. The guy that gave it to me told me he had about 5 other tvs bigger and better that he recently gave away, he collects them from neighbors that just throw them away. I told him if he ever gets something again pleeeease let me know lol.

Another thing I noticed is that the base (black) mask is really noticeable on dark screens, there’s literally no “perfect blacks” at all. If I had to use the guest shader as an example on my preset I would say the “base mask” setting looks about identical to the crt at around 0.15:

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You can consider joining this community and learning more about how to calibrate and restore your new set to pristine condition if you feel so inclined.

https://www.reddit.com/r/crtgaming/s/qWj4vFQG1o

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Oh yeah I lurk in there from time to time. I’ll have to start going there more often. I’m already back on the market to see if I can find another tv as well, the better conditioned ones I’ll probably have to shell out some money for but I’ll be willing if it looks good enough.

Just found someone selling a 36 inch Toshiba. I might go snatch that up later if I can get in contact with the owner.

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Is it wierd that photos like this literally turn me on lol. It looks beautiful dude

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