New sonkun crt guest advanced hd presets thread

Wow this is amazing. Thanks for even choosing my presets for your experiments lol. When I get some time hopefully later today I’ll take a deep dive into everything.

So far off the top the image I like the best is this one:

That one gives me the “crt vibes” if that makes any sense. This should be fun to play around with.

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is for removing dithering adding for the composite shaders of yours is adding sgenpt-mix advised?

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You’re asking about adding sgenpt-mix to the composite presets? Am I reading this right?

I notice that with the composite preset on NES, the game Tiny Toon Adventures 1 is very bright on auto settings on stage 1.

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yes that is what i want to do

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If you think that game is bright you should try Sky Kid for NES, that game will blind you lol. The very last parameter settings “Post Brightness” you can try turning that down. I’m retweaking glow settings in anticipation for guest.r’s next shader update release which I predict will be a sexy one, not sure how it will affect that game but I’m playing with settings switching some things around which I’ll probably use on my next pack release.

You can try prepending that over a composite preset. I’m not sure what your aim is with that but that sounds like a bizarre mix up, kind of curious myself just to see what would happen mixing the two.

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composite does not blend dithering that is why i asked if that is advised

as you can see here

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Fortunately there is not need to. Got recently some modern glasses for my eyesight that have those filters for monitors and smart phones to absorb light and protect the cornea. Thus game looks fine. Optician told me that due to COVID and people spending more time on their monitors, they made such glasses mandatory.

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This is not a joke post, right?

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It’s blended on my end. Grab guest.r’s latest shader release that should do the trick.

I didn’t know such a thing existed, Smart Glasses I believe is what they’re called? Sounds like something you’d see in some cybernetic type of movie or something haha.

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got the latest guest shader & still dithering

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Not sure what could be causing it, even loading that specific shader up things are good on my end:

Might be one of those cases where you might just have to reinstall everything from scratch as I have no idea where in your set up could be causing that. I doubt it’s the overlay causing it.

maybe it could be i don’t use scaling core provided i use custom so that it fits in the overlay

Video scaling shouldn’t have any effect on shaders, it can’t be because of that. Just reinstall everything if you don’t know what could be causing it.

nope still the same i deleted shader_slang copied over your shaders & the latest crt guest shader

Try updating slang shaders through RetroArch and then reinstall the latest guest.r shader afterwards and see what happens. Don’t copy files over either, delete the 5 guest.r shaders and delete the guest folder and replace them with the updated ones.

that is what i did & nothing changed

Strange. When they were last working for you do you remember making any changes to your setup somewhere between then and when they started acting like this?

sorry i don’t remember when it changed

Not sure how else I can help you here besides telling you to Reinstall RetroArch itself and do everything over from scratch, sounds like a one off case that’s happening from something happening on your end.