New sonkun crt guest advanced hd presets thread

It seems latest guest update became incompatible with the pack and shaders do not load.

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Thanks for reporting, will be fixed in next update of crt-guest.

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Hey, guest.r and sonkun! :slight_smile:

I’m unable to get any of sonkun’s presets to load on Android (Retroid Pocket 5). I’ve tried each of your updates starting from 2025-01-19-r1 all the way to 2025-10-12-r1. I’ve also tried both vulkan and gl drivers, as well as different RA cores. The guest presets seem to load no problem, just not the sonkun ones.

I’ve read this guide a bunch of times to see if I missed something, but I can’t get them to work. In the meantime, I still had the older sonkun presets on my PC, which are working fine on Android.

Any help or guidance would be amazing. Thanks!

Hello @sonkun!

What a wonderful work! Can’t thank you enough.

Please, I have a simple question if someone can help me.

On the installation instructions it’s said "For this update you will also need guest.r’s latest shader update" and the link takes you to the “2025-01-23-r1” of the guest.r shaders.

BUT, that version it’s not the latet anymore. So, canb I use the real latest version of the guest.r shader (right now it’s the “2025-11.02” version) and get the same results on the Sonkun presets? Or it must be the “2025-01-23-r1” version?

Thanks a lot!

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You can safely use the latest guest-advanced version.

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Hi @guest.r!

Thanks a lot for your response and wonderful work.

A last detail: the latest version of guest.r on the topic of the libreto forum (“2025-11.02” right now) is the same as the one from RetroArch if I run the update first (“Update Slang Shaders”)?

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Current repository version is “2025-03.30”. It should also play very well with Sonkun’s presets, since they haven’t recieved updates since a while, but latest guest-advanced versions have some additional tweaking options, if you want to start or change something by yourself.

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Hi @sonkun!

Were your shaders designed for use with HDR as well? If so, are the HDR settings on Retroarch (Peak and Paper White Luminance) sufficient, or are there other recommended changes in RetroArch settings or in the shader parameters?

By the way: I tried to find something here but found no information about it.

Thanks in advance!