Now that my latest pack is out I decided to do the one thing that I love, and that’s go back in the lab once more lol. Previously I was messing around with the upscaling shaders that guest.r made possible in his recent updates, I still would like to “smooth” the pixels out on my presets without having to rely on any upscaler shader and I think I found an alternative while keeping the original look of the pixels right in the guest shader itself with an unexpected setting I haven’t tweaked in a while:
Both the horizontal and vertical glow sigma when raised has both the benefits of adding a bit more glow and smoothing pixels at the same time. My presets currently have both settings at .30
Here’s my current preset:
Here’s with both glow sigmas turned up to .40:
Current preset:
Both glow sigmas at .35:
At .40:
I think I like it at .35 the most but .40 looks good on the older systems, anything above .40 looks too blurry to me. I’m not even sure what I’m going to do with this information myself, just something I discovered and wanted to share.