To not have plans to include the names is super fair. I really hate to lay anything at all on you because your doing this for free and its like…incredible. But I was thinking of a “parameter to menu name conversion table” so I could look them up myself, but same here, it was just an idea for being able to lie in the sofa, play games through 8bitpro controller and also being able to try some parameters you see from the forum. Super luxuary, just a crazy idea for my own use.
But to the problem matter at hand. I did get it to work. But it feels kinda buggy for the Android. Not your shaders, but the app iteself.
- I do know how to do it now, I did it entirely on PC from edit to test on a snes game in Retroarch for PC and it worked. Super stable, super FPS, no problems at all.
- Exact same file emailed didnt work on Android (failed to load shader). Why? No idea.
- Today I downloaded the new pack, loaded the “HD” and changed saturation and brightness and saved it. This file immediately failed to load.
- I did the same thing again as in nr.3 and it worked. Why? No idea. I feel its Retroarch on Android that is a little glitchy.
- I now have a preset that I saved and I can load, so to be sure not to contaminate anything I used Android “sublime editor” and pasted the parameters and drumroll it loads beautifully.
- I also made my own presets for fastest and lite, and all are working.
Conclusion for me is that something gets contaminated when saving on notepad in pc and then sending to Android via email, or sharing via google drive, none of that did ever work. Editing directly on Android does work.