Hi @guest.r , I noticed that negative value for scanlines saturation give the same effect as positive value.
Something else completely unrelated but I wanted to keep the effect of halation while limiting its visibility vertically.
So I modified —>
Bloom = mix(0.5*(Bloom + BloomBloom), 0.75*BloomBloom, colmx);
in deconvergence.slang by 0.0 and 0.25 respectively. While keeping in mind that the base values are correct and let’s say a preset has a brightness calibration of (240,232,224) for example, with bad values you will end up with (240,229,221) or else, which will require adjusting your preset. I wanted to share this tip before I forget haha, this is what I did on a few of my presets so I could test and I like the result
https://i.ibb.co/VH342Yb/1.png
https://i.ibb.co/J5b3XFv/2.png
Other masks
https://i.ibb.co/BCV0tz4/3.png
https://i.ibb.co/CPQwN3X/4.png
Downsampling
https://i.ibb.co/wKC225P/5.png
https://i.ibb.co/n6Djp19/6.png