Please show off what crt shaders can do!

That Psycho Fox shot is clean. I appreciate it more after seeing the new possibilities you can pull off with guest.r’s new settings.

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Thanks, I can’t download last Guest settings yet on android. I’m working from there. I’ll wait to the official Retroarch’s repository.

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You’re welcome and it’s all good. Man everyone has been killing it lately with their presets, it’s like I’m watching everyone’s style evolve in real time and it’s amazing. Best part about it is each of us have our own type of style so that gives plenty of variety to choose from.

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Here is a video gameplay of my settings. Although the shaders are in 1080p, you can watch the video on 4K so you have better quality image possible. Youtube compresses the video. I recommend you to watch it on a mobile device, it looks stunning and you can zoom in :smile: … There are different videogames in the video so you can make an Idea how it looks.

https://youtube.com/live/kUC-Q6FDtIo

This is how it looks in reality on my lcd Screen.

Tomorrow I will update my new 1080p settings, soon as I come from work. Stay tuned. :smile:

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You should be able to if you change your Shaders Directory to a user accessible location.

After that, save your configuration then run the Online Updater and you’ll have access to all the latest shaders.

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Use this guide here that I put together. With that you’ll never have to wait again. You’ll gain access to the shader folders and be able to manually update guest.r shaders etc just like pc users.

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There’s already my settings to download on my section. Here are some pics of the last update. Also included last Guest’s update. Here are some examples…

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crt-royale BGR mask 360 / 450 / 600 / 900TVL 360 450 600 900

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CRT-Guest-HD (ReShade) -

RAW -

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NES using RF:

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SMS using RF (from Patchy):

More: https://ibb.co/album/syg88t

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What is the name of that game? I remember playing it in my childhood. :heart_eyes:

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P.O.W.: Prisoners of War

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Thank you very much! :+1:

Hello everyone. I wanted to share this discovery with you. Mixing Blargg filters with Kokoaio presets the results are spectacular!!! See for yourself:

Filter: Blargg_NTSC_SVIDEO_Custom_Pseudo_PCE …

Shaders : Monitor_Screen_Hmask_Screen_Slotmask

https://imgur.com/gallery/qDIkaQF

Filter: Blargg_NTSC_RGB_Custom_Pseudo_PCE …

Shaders : Monitor_Screen_Hmask_Screen_Slotmask

https://imgur.com/gallery/o60TJfI

Core : Swanstation

All Default Settings

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I tried this combination many months ago and honestly the difference is so small in the case of PSX that it is almost unnoticeable if it works at all. These filters work very well in the case of NES, SNES or Mega Drive.

I even talked to @Cyber, who created NTSC filters and suggested quite clearly that a better effect can be obtained using only shaders without NTSC filters. On a daily basis using koko-aio filters (which are great), they have a limitation. Either we choose NTSC artifact or dedithering. It’s a pity that they can’t work together. It would be useful in games on Sege Mega Drive / Genesis, for example.

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In fact the difference is not very marked, but I think it makes its contribution especially in combination with the SlotMask of Kokoaio. In particular it enriches the color and helps to apply a natural anti-aliasing. If you go around YouTube you will see many videos that show how the various systems, even the 128-bit ones, behave based on the type of video output used beyond the shader or the reference screen. However I think it then comes into play as a matter of taste. As for the issue of the impossibility of using NTSC and dedithering with Kokoaio I will not express an opinion simply because I have not looked into it in depth.

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I have to check, too visible dithering is not my favorite thing. Regarding kokoaio I like to play around with the available options in the given shaders presets. Unfortunately it clearly says either ntsc artifacts or dedithering. When one is on, the other one does not work.

I can hardly remember that conversation but to put it all to rest we probably need someone to do a thorough test of Blargg NTSC Filters with different PSX Cores and games.

I have heard that whether the Blargg filter preset works with PSX games depends on the colour format.

I have heard it depends on the PSX Core, (I know this is true in general though as BSNES doesn’t support the external Blargg Filter Presets up until the last time I tested but I think SNES9x does).

I used to use Beetle PSX (SW) and I couldn’t see any difference in the games I tested but in the @RetroCrisis video of my CRT-Royale preset pack which features my Custom Blargg Video Filter Presets, he showed perfect dedithering in Silent Hill when using the Video Filter Presets.

This shocked even me! When I asked him in the comments what core he was using, he said he always uses Beetle PSX (HW).

So maybe testing can be done with both 16 bit and 32 bit colour and stuff like that.

In general what I had been able to achieve using Blargg Video Filters seemed better in some ways than what I had seen using other NTSC Shaders around that time. Many of these shortcomings have been greatly improved since then, though some seem to still remain.

The main problem with the Blargg Video Filter Presets is that up to now we only have access to the SNES version for tweaking and creating external Filter Presets. Blargg made specific versions for different systems. That’s why they added “pseudo” to the preset names when they were added to RetroArch. For example the Genesis Video Filter Presets doesn’t use the Genesis specific version of Blargg, it uses the SNES filter like all the others. Most likely more accurate results in terms of mimicking the different console’s output behavior could be achieved if we had access to the other variants of Blargg NTSC Video Filter Presets as configurable video filters. Tweaking is also not very user friendly.

Hey @DariusG, you’ve been digging around inside Blargg Video Filters, would it be difficult to port some others, at least the Genesis one to Video Filter Format with preset support as has been done with the SNES Video Filter?

…and also PCE and I think NES too but I can’t remember the results of my testing off hand.

In this case it’s up to user preference but why can’t video filter presets be used for this usage scenario, they can help with whichever effect is disabled by koko-aio? Kokoaio might also provide a more convincing Rainbow effect as Blargg SNES video filters won’t do that, at least I wasn’t able to using them.

I find imgur to be a bit cumbersome to get a full quality image. With imgbb this is trivial.

If you like those, you should see the new filter presets in my CyberLab Custom Blargg NTSC Video Filter Presets Pack.

One thing I noticed, particularly with my CRT-Royale Turbo Duo Smooth Shader Preset is that if I combine it with a Blargg Video Filter Preset, it breaks the SuperXBR Smoothing. That was my first time prepending shaders and trying to build my own shader chain so there could be a different way of doing things which might have yielded better results but I even tried integrating the NTSC Adaptive Shader with CRT-Royale and Super-XBR and failed miserably, so you probably have that to thank for my continued work and refinement of those video filter presets.

So do spread the word, they’re right there and available to use and they provide a really high quality experience. There are also some nice gamma tweaks in there too courtesy Blargg and it definitely takes the edge off some of the untreated shader presets.

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