New sonkun crt guest advanced presets thread

love the use of magic glow also love the rf presets

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It seems that the s-video presets don’t work, only those though.

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Magic glow is amazing isn’t it? It almost feels like a “backlight” has been added to my tv in shader form and I feel like I still haven’t tapped into its full potential yet with this new glow. I just liked what I saw with the tweaks I used so I just ran with it. And yes RF was the surprise I was holding on to, truth is I got inspiration from @kokoko3k when he released his “rf” preset. I also realized RF hardly gets any love plus it’s only right to have it included if I’m gonna have the other connections there.

@Fab are you getting an error? I just checked to make sure I changed all the locations of the svideo presets so that they load up from the sonkun folder and that looks correct. Did you also update your slang shaders?

Does svideo load up for the rest of you guys?

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Wonderful work !!! Thanks Thanks Thanks !!!

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I’m glad you’re liking it. Yeah I think this update is one of my best ones yet, I like how it came out. I was thinking of adding in another composite ntsc 2-phase preset that would have the previous rainbow effects so that there would be two types of artifacting presets to choose from, I don’t know. Maybe if users say they miss the old rainbow composite look I’ll bring it back upon request.

I also had you in my thoughts putting this pack together, I originally planned to include a bonus “scalefx” preset folder with scalefx added to all presets, I got rgb presets done but then I got to svideo and I started running into issues like the dithering effect from “sgenpt-mix” not working properly. I’m sure there’s a way to get it all working together but I just wasn’t in the mood to go through all the tweaking to get it right. Maybe I’ll come back to it another time.

By the way everyone I did a small edit to my pack, a user reported that some files had “slang.p” twice at the end so I went and cleaned it up and reposted a new link for quality of life purposes. If the presets has been working for you then it’s optional if you want to re download it again but it’s there.

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Thank you ! It would be great to have this bonus in your shader pack. However, the care and beauty of your work is really excellent: thank you!

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Youre welcome. Yeah that bonus folder would’ve been the cherry on top, I’ll come around to it eventually and thank you for the kind words, tweaking these shaders became a passion project.

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Hello there, new to these shaders, always played retro gaming and buying tons of games, however i’m of 97 and never had a crt when i was young so i don’t know how one really feels. However i just tried your whole set of shaders in the latest updated and i particularly like the 18-crt-guest-advanced-hd-slotmask-pal-warm-rgb.slangp one, so thank you so much.

I noticed you didn’t use smooth shaders as a base to create those kinds, will you in the future consider also smooth technique like the guest shaders?

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Hello there and welcome to the forum. You said “18” “hd” preset? Which pack are you using? I recently abandoned hd presets for the standard guest shader in my latest update which you can grab on the first page. If you think those presets look good you’re gonna love my latest pack.

When you say “smooth” do you mean like upscaled? That was originally planned to be put in as a bonus folder using the “scalefx” shader but I ended up scrapping the idea in the last minute.

Hey, the recent updates look good. I am happy to see the RF signal/cable types. Looking forward to try them out soon.

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There goes my guy, yo what’s up man hope everything has been good with you. Thank you I think this release is one of my best ones yet. I was curious to see if anyone would have said anything about me switching up the composite 2-phase artifacting/rainbow effects that I moved over to the rf presets but it seems like everyone is cool with the change since no one said anything so far.

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Thx I am fine. I also read in the thread from guest about the new magic glow changes too (which you mentioned here and discussed). Need to read a bit and dig into to understand what all this new stuff is (new to me). I will sure report my opinion about them too.

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Yeah magic glow is based on “magic bloom” from ReShade I believe. I’ve always heard about it but never used it, now I see what the hype is about.

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They share the word “magic”, lol. :grin:

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Ahw yeh men i did use the last prior to your latest update, the one which had the hd presets also. I didn’t personally like the cool palette ones, but overall the rest are all worth considering, well done.

An other thing i noticed is that none of your presets, also checked the new ones from your latest update manages to fix the dithering common in sega genesis or ps1. I’m playing with 4k presets so maybe that? do you have some presets supposed to also manage those scenarios?

Thank you man also i heard you are coming up with scalefx presets aswell which is gonna be great im sure. Can’t wait!

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First of all, I adore this preset pack. I am consistently confused how organizing presets so rarely accounts for signal types in a user-friendly way. My own presets are organized this way so I can “Next-Shader” hotkey when I want to switch signals.

I am wondering about this though. I can’t find information about this online and was hoping to find something that outlines specifically each console, but I can’t find reference to any of this information…

I thought that Master System and Genesis being different was very interesting - as when I play Master System, I do it through a Genesis.

 **Systems that used the ntsc 2-phase output:**

Atari 5200, Atari 7800, Atari Jaguar, Sega Megadrive(Genesis)/CD/32X, Neo Geo CD, Nintendo 64, NEC PC Engine(Turbo Grafx)/CD/Super Grafx, Panasonic 3DO, Philips CDi, Sega Saturn, Sony PlayStation.

**Systems that used the ntsc 3-phase output:**

Atari 2600, Nintendo Entertainment System, Sega Master System, Super Nintendo Entertainment System.
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You can take probably take a look at this discussion.

Also, this post and the article link that is shared specifically.

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Hello Sonkun, first of all thank you always for the work you do and share with the community. Allow me to share with you my discovery that, if one day you should do it, it could be useful for presets with ScaleFX. I’ve seen that putting ScaleFX first, and then FXAA (followed at the end with the Guest GDV or Gest GDV HD) gets a smoothing job not only on the 2D but also on the 3D, all at native resolution with no resolution bumps (Which I prefer avoid because they don’t make CRT shaders work well and become heavy for performance as well). Thank you for listening.

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@BiRaitBec

No worries it happens.

I use the u-cool svideo for 5th generation systems and u-cool rgb for everything arcade but I understand if you don’t care for the cool presets, it’s exactly I included both warm and cool to give users variety and different options to choose from.

What exactly do you mean by “fix”? The rf/composite 2-phase presets takes care of dithering for those systems. I also added the “sgenpt-mix multipass” shader to my svideo presets to cover checkerboard dithering and and a small amount of vertical line dithering.

You’re welcome and yes I plan to put out scalefx presets in a bonus folder for you guys since it’s been requested a few times now so look forward to it in my next update real soon!

@SkyHighGam3r Yeah I tried to make a user friendly list of the different type of cable types etc. to choose from, it seems to be serving its purpose for the most part.

Besides the links that @Cyber posted below your post I got my list simply by loading up each core and then loading up either the “ntsc-adaptive” or guest’s ntsc shader which also uses the ntsc-adaptive shader in it. I don’t have all those retro systems to test in person so that shader was my next best thing. It automatically chooses the correct phase for the system you load up so I used that as a reference.

@ROBMARK85

Not one day, more like I’m getting started on this today lol.

My plan was to just use scalefx by itself as I’ve seen it smooth out 3d graphics as well as 2d. Matter of fact I demonstrated that a few posts up to show the difference. What benefit would adding in fxaa bring that scalefx by itself wouldn’t bring?

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I apologize, since the 3D was tested with the ScaleFX + FXAA combo I was convinced that the result of the 3D smoothing was due to the FXAA pass. But if you have seen that this result is achieved even with ScaleFX alone, I apologize for my mistake. And thank you very much for considering this option. I was excited by the idea of ​​a shader that could smooth both situations.

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