I was waiting for the split before responding but here goes. I have only read about this shader combination mainly through the works and diligence of @ynnad4 and @sonkun, who I would say have been much more passionate than I am about getting the rainbow effects right when it comes to Genesis transparencies.
I prefer a rainbow-less experience that does transparency well and that’s exactly what I’ve been able to achieve with my filter preset tweaks.
I think I could remember @sonkun expressing that there was an advantage in using that particular shader combination over the others in terms of accurately generating that particular effect, which is why I suggested probably lookin in that as well as their direction as we probably don’t need to reinvent the wheel with the amount of time and experience that they had already put into the matter.
I have gathered some of the useful posts which I think might be relevant in this regard and I’ll share them in a post if the topic is eventually split.
I’m a tinkerer but I don’t have much incentive to delve into that particular shader combination at this very moment since I’m kinda addicted to HSM Mega Bezel Reflection Shader. So much so that you can even call me a fanboy…lol
If I happen to get a chance someday, I might definitely give it a go but it’s not up there on my list of priorities.
Maybe if it can do a better job than the GTU or CRT-Guest-Advance-NTSC that are already integrated in HSM Mega Bezel Reflection Shader then that would make me much more motivated and inclined because I was recently trying to see if I could’ve added a nice composite effect to BSNES/HIGAN emulation and have had some limited success but there is still lots of room for improvement.
Anyway, I would like to get back on topic with much respect to the shader wizard himself @guest.r and one of his most significant partners in talent @HyperspaceMadness and all other Shader creators out there!
I’d say that I haven’t even scratched the surface of what could be done with CRT-Guest-Advance-NTSC if you count how much time I’ve spent trying to tweak it vs trying other solutions.
I can also argue that I probably didn’t need as much time with those solutions to start seeing results closer to what I was looking for as well but that could be just because of my lack of skill and experience and not have any bearing on the shader itself.
With advance tools requires advanced knowledge.