Nintendo 64 roms cause segmentation fault

Hello everyone ! I’m building a custom Lakka console from an old laptop, everything works fine except n64 roms. I tried to unzip all my roms but it didn’t help. When I check the cause of the crash it says segmentation fault (core dumped), at first i tought my cpu couldn’t handle it, but it is an Intel Pentium T3400 (dual core @ 2.16 gHz), it should handle it. The setup has 4 gigs of ram and a GMA 4500M, Lakka runs from a live USB for now.

if you need any further information : http://www.toshiba.co.uk/discontinued-products/satellite-l350-20f/

Thank you very much !

Could you post a log? There might be something in there that tells us why it’s segfaulting.

why not post further information too, like retroarch log. but im guessing that your gpu does not met the opengl feature required by n64 core.

Here is the log :

Failed to open /storage/savefiles/Banjo-Tooie (U) [!].srm: No such file or directory

context_reset.

ReadSpecialSettings: DEFAULT

plugin_start_gfx success.

Gfx RomOpen.

ReadSpecialSettings: DEFAULT

ReadSpecialSettings: BANJO TOOIE

Segmentation fault (core dumped)

yeah right. this says alot…

This is why i didn’t add it to the message in the first place, if there is a way to get more information, i’ll be glad to try it. This is my first project on lakka and on a linux os as well, so i’m sorry if this was not the log you wanted.