Adding a simple comb filter is straightforward. The tricky part is the adaptiveness—falling back to the notch filter when the comb filter would fail. I’ve been reading a couple of old patents, so that is on my radar. First I want to get the notch filter and luma trap working robustly, though, and I don’t have a lot of free time.
Some old consoles (like the Mega Drive/Genesis) won’t benefit from a comb filter because they don’t shift the chroma phase each line. In that case, a notch filter is about as good as you can get anyway. That’s assuming that we accurately simulate the phase behavior of each console, which might be the hardest part of this whole thing!
A couple of @DariusG’s shaders use a comb filter (although without adaptiveness, as far as I can tell). You can test those out.