[QUOTE=u-man;27612]Ohhhh yes, this looks very promising. The Dot-masks are close to real ones. I also like, that there is less fisheye/barell-distortion. The old version was a little to high for my taste.
If you want to include the TV-Overlay again, then i would recommend to remove the dropshadow for the screen where the game is placed in. This is unnatural, a real CRT looks more like this: http://i.imgur.com/yovHcf5.jpg
At least i would make the shadow softer. All in all this looks awesome… good job.[/QUOTE]
Thanks for the feedback, I still need to tweak it a bit, hopefully will have a release by the weekend. While I do enjoy big thick scanlines, I feel on LCDs the resolution isn’t quite there that they end up darkening the picture too much or removing key pixel detail. The dot-masks are a better compromise and more closer to the American style TVs I grew up with. I’m sure Europeans with their superior SCART connections would remember things differently.
Here is a good comparison of a standard S-video tv v.s RGB on a Sony PVM. I have a PVM stashed away somewhere and I do enjoy the bright and crisp picture, but there is still something about the inferior s-video and composite signals creating a more “natural” picture through visual trickery of the dot pitch, take a look at the detail in the grass for instance. Alot of the old developers really knew how to exploit the weaknesses of cable signals to do some amazing things…
https://ancientelectronics.files.wordpress.com/2013/01/bvmcomsgg.jpg
Also everyones monitor in this world is totally different and everyone has different brightness and color settings, I just logged into my work PC and I think my screenshots are a bit too dark already compared to mine at home. I was thinking of using an iPad to final color correct as it is a pretty good industry standard IPS, any thoughts on that?