Hello, I’m wondering about all these fantastic shaders, most of them only care for the screen mask, which I find superb, but still lack that CRT feeling from signal artifacts like RF or composite and that many seem to overlook. I would find it ideal to compose 2 or 3 different shader types, screen type only, and signal type only, and then be able to mix them on an array of combinations, like:
[b]Signal Shaders /b: RF Composite S-Video Scart Component …
Screen Mask Shaders: CRT (masks; aperture, phosphor, etc) LCD Plasma …
Effects Shaders: TV Geom (Corner, edge blurring, etc) Bloom Gamma Contrast …
Wouldn’t that be more organised or easier? Well, it’s only my opinion being a novice on the matter myself. I like the ntsc filters, but probably not as much as the crt-halation ones, those also include an option to mimic non-flat TV’s, and unlike the ntsc shaders work with other cores (mednafen psx, etc). The problem is that it lacks the signal aspect of the ntsc ones, I tried layering them without success. I read about it on this thread, hunterk even linked some multipass shaders but they are in .shader format now deprecated in RetroArch. Have someone managed to mix crt and ntsc shaders without issues?
##############
I’m also having issues loading motionblur-simple, I want it to use in conjunction with dot.cg. lcd-shader.cgp is fine but on full screen the cells are misplaced, even when integer_scaling is set to true. What do you guys use for GBA? I never had one so I don’t know which is more similar to the real thing. Same with GBC though.
Thanks for help