I recently downloaded and installed the latest Lakka image for the Odroid C2.
Everything seems to have configured and works as expected with the exception of the crt-pi shader.
Applying the shader with the same parameters as the ones I use for the same shader in Retroarch for the PC doesn’t seem to work.
I’ve altered and successfully saved the ‘enable shaders’ option in the retroarch.cfg and checked the crt-pi.glsl to ensure that the line to enable scanlines is uncommented and that the ‘mask type’ is set to 2 which enables the Trinitron (ish) shadow mask.
Neither of these alterations seems to make the shader function as intended.
Is there a particular option or combination of settings that need to be altered for Lakka to allow this shader to work?
Any help would be very much appreciated.