I’m running duckstation in native 1x resolution and window cast resolution is also scaled down. It’s not the resolution. Also hi Dumion. I love your system bezel backgrounds
After that I would up the resolution in duckstation to 5x, use “Stretch to Fill” as the aspect, run it in full screen, change the reference in the shader to the \shaders_slang\bezel\Mega_Bezel\Presets\Base_CRT_Presets_DREZ\MBZ__0__SMOOTH-ADV__GDV__DREZ-480p.slangp, and add these two lines to the end of your preset.
This runs using WindowCast so that means other PSX presets in the Console Specific Folder, especially the ones in the MBZ__3__STANDARD folder should run as well since they all reference Mega Bezel Base presets in the same performance tier and none of them perform any internal upsampling.
@SpoonyOrbit did you know that “CyberTron” is simply me having fun with the nomenclature behind the Sony Trinitron branded Aperture Grille technology?
I’m sure there are many other Aperture Grille Presets that you can use which can give you a similar effect.
Have you looked at all the PSX presets in the MBZ__3__STANDARD_Full_Reflections/4K_Optimized_Presets/Console_Specific_Presets folder?
now that i figured out shaders i’m trying to figure out how to incorporate wincast into launchbox. I’ve read everything posted about doing it manually and the wrapper but honestly i’m just lost. I can’t wrap my head around it.
In the case of standalone emulators like duckstation or pcsx2 I think launch box should keep the default emulator for that platform to the actual emulator. Meaning the default emulator for ps1 in launchbox should be duckstation itself and not wincast.exe
I’m just having a hard time figuring out how to add the windowcast core as and additional program that launches right after the standalone emulator. It would be nice if I could just press ESC key to close both programs which the wincast wrapper says it does but I just can’t figure it out
I’m not sure what argumaents are needed for launchbox. i don’t know which arguments you are referring too. I don’t want to configure wincast for launchbox per game. it should be per platform
I watched the video but I don’t know how to apply it for standalone emulators with many different rom files. The game files for emulators aren’t .exe
They are .bin/cue files and iso’s