Great! Now all we need is for someone like @p3st or @RetroCrisis to make a video guide, explaining all of this so a 5 year old can understand it, including the details of setting up the partial.txt file.
I think besides continued improvements that’s something that’s sorely needed for this awesome core’s potential to be fully realized!
It adds exactly 1 frame of lag over running the app natively.
The newer version aims to eliminate that.
You’re using outdated and alpha cores in your examples. The SwanStation core has advanced over the old DuckStation core, not to mention the other excellent alternatives for PS1 emulation. Instead of the old alpha PCSX2 Core, we now have the LRPS2 core which is more up to date and works much better. Then someone mentioned a working recent build of the PCSX2 Core that currently lacks core options.
So I’m afraid it seems as if you’re basing at least some of your experience and opinions on outdated information and that’s probably why other users might have experienced differently.
Everyone is free to use these things as they wish though so don’t feel like I’m pressuring you as this is merely a discussion.
In RetroArch you can set per game core options, per game configuration overrides, per game controller remaps as well as per game shader presets.