Hi everyone,
I tried now some cores (snes9x and bsnes). But there is one game which deactives all post processing shaders as soon as you open the menu. It’s Seiken Densetsu 3 for the SNES. As soon as the ring system or textbox is opened the all shaders are deactivated. Even the original emulators have the issue with their integrated filters (bilinear, 2xsai, xbrz).
Does anybody know why?