SEGA MARK III
Video
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 384 (4K) / 192 (FHD)
Custom Aspect Ratio Y Pos.: 0
Custom Aspect Ratio Width: 3072 (4K) / 1536 (FHD)
Custom Aspect Ratio Height: 2160 (4K) / 1080 (FHD)
SEGA MARK III
Video
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 384 (4K) / 192 (FHD)
Custom Aspect Ratio Y Pos.: 0
Custom Aspect Ratio Width: 3072 (4K) / 1536 (FHD)
Custom Aspect Ratio Height: 2160 (4K) / 1080 (FHD)
NINTENDO FAMILY COMPUTER DISK SYSTEM
Video
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 384 (4K) / 192 (FHD)
Custom Aspect Ratio Y Pos.: -120 (4K) / -60 (FHD)
Custom Aspect Ratio Width: 3072 (4K) / 1536 (FHD)
Custom Aspect Ratio Height: 2400 (4K) / 1200 (FHD)
SUPER GAME BOY
Video
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 384 (4K) / 192 (FHD)
Custom Aspect Ratio Y Pos.: -40 (4K) / -20 (FHD)
Custom Aspect Ratio Width: 3072 (4K) / 1536 (FHD)
Custom Aspect Ratio Height: 2240 (4K) / 1120 (FHD)
I have used the measurements of the NES overlay, but it seems that they do not fit well?, in which I am failing
There are screen cuts at the top and bottom, because the custom size is the same as the integer scale.
Updating all overlays to have 8K version and logos created by Dan Patrick.
All console and arcade overlays have been updated.
Now 8K available.
Console and arcade overlays are recommended to be used with the crt-guest-advanced shader due to “screen options”.
Logos created by Dan Patrick.
I thought of an Alt version with the Non-framed overlays, which is achievable with the framed ones.
Edit: I think I should specify that the entire bezel is being displayed.
Awesome work! simplicity and quailty, Another must have.
Updated overlays to 8K.
Added an overlay with the Windows 98 sticker.
Settings in the first post.
Game Boy overlay and settings were updated.