I’ll take a closer look at it. Maybe I can use it more than I think. Thanks.
Hmm, who knows, the split was there before but didn’t work quite right, then I struggled with it and ended up with it working better and adding the center split and repeat
Glad to hear it’s working well, it was a bit of a struggle, but definitely worth it in the end
like so nearly everything you done so far with this shader
It’s in another league all this tbh
one of the DREZ_X-VIEWPORT_Y prests with my settings and wow …thiss fells right for the dead cells dlc
so now where 1.15. is out i will test evrything before i upload the stuff so far …
after this i want make use off the wildcard feature i allready added the feature VS. system and made a simple neo geo all in one preset for the coming update as long as you rom name is right , it will switch the minimarquee on its own
Updatet the pack now with the extra reflection tv presets and 4 Wildcard presets 2 for neo geo 2 for VS system games
Download in the first post
Absolutely first class!!
That’s awesome, it works great
Dear p3st,
first of all Thank You for your work. I just love it.
Noob Question, is it possible that the presets just work with certain Cores? Some Presets fail to Load. Some work. TV-Presets with Snes9x for example. “Custom_TV.slangp” fails to Load. “Custom_TV_DREZ.slangp” works. I have installed the Pack within shaders/Mega_Bezel_Packs/p3st Also I have installed the latest Version of HSM Mega Bezel.
Any Ideas?
If this is happening, then lots likely that the graphics memory is getting overloaded, does Retroarch crash? Or do you get the shader failed to load message and retroarch keeps running?
Thank you for the Response HyperspaceMadness.
I get a failed to to Load Message and Retroarch is still running. My Graphics Card is a Nvidia 1080 with the newest Drivers…
hmm kinda strange can´t tell you whats the problem is, i myself use multiple cores with my presets
Maybe he changed the folder structure somewhere?
If you can get us a log that could help us track down the problem. There are instructions in the Mega Bezel readme
Sorry Guys, how do I upload a .log File. I am just allowed to upload Pictures (.jpg, .png, …) Should I copy/paste the whole .log File? There are a lot of lines…
Here is a Picture from my Folder Structure, don’t think thats the Problem.
You can copy & paste the log file, but be sure to format it as code with the little </>
button in the message ui
Here are my logs. Sorry, I had to copy/paste it. There are just .jpg allowed to upload… The “Custom_TV” Preset doesn’t work.
[INFO] RetroArch 1.15.0 (Git 6107dd2)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2
[INFO] Built: Mar 12 2023
[INFO] Version: 1.15.0
[INFO] Git: 6107dd2
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: Found vulkan context: "vk_w".
[INFO] [Vulkan]: Detecting screen resolution: 1920x1200.
[INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce GTX 1080".
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using GPU: "NVIDIA GeForce GTX 1080".
[INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Using resolution 1920x1200.
[INFO] [Vulkan]: Using RGB565 format.
[INFO] [Vulkan]: Loading stock shader.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Video]: Found display server: "win32".
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_image_history.lpl".
[INFO] [Playlist]: Loading favorites file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_favorites.lpl".
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [Core]: Using content: "U:\Emulation Roms\Tobi ROMS\1Kids Roms\Super Nintendo Entertainment System\F-ZERO.smc".
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] RetroArch 1.15.0 (Git 6107dd2)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2
[INFO] Built: Mar 12 2023
[INFO] Version: 1.15.0
[INFO] Git: 6107dd2
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Core]: Loading dynamic libretro core from: "C:\Users\Tobi\Desktop\RetroArch-Win64\cores\snes9x_libretro.dll"
[DEBUG] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
[INFO] [Environ]: GET_LANGUAGE: "0".
[INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[INFO] [Environ]: SET_CONTROLLER_INFO.
[INFO] [Overrides]: Redirecting save file to "C:\Users\Tobi\Desktop\RetroArch-Win64\saves\F-ZERO.srm".
[INFO] [Overrides]: Redirecting save state to "C:\Users\Tobi\Desktop\RetroArch-Win64\states\F-ZERO.state".
[INFO] [Environ]: GET_LOG_INTERFACE.
[INFO] [Environ]: SYSTEM_DIRECTORY: "C:\Users\Tobi\Desktop\RetroArch-Win64\system".
[INFO] [Environ]: GET_SAVE_DIRECTORY.
[INFO] [Environ]: SET_SUPPORT_ACHIEVEMENTS: yes.
[INFO] [Environ]: PERFORMANCE_LEVEL: 12.
[INFO] [Content]: Loading content file: "U:\Emulation Roms\Tobi ROMS\1Kids Roms\Super Nintendo Entertainment System\F-ZERO.smc".
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[DEBUG] [Environ]: GET_VARIABLE: snes9x_hires_blend = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_overclock_superfx = "100%"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_up_down_allowed = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_1 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_2 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_3 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_4 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_5 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_6 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_7 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_8 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_layer_1 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_layer_2 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_layer_3 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_layer_4 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_layer_5 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_gfx_clip = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_gfx_transp = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_audio_interpolation = "gaussian"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_overclock_cycles = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_reduce_sprite_flicker = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_randomize_memory = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_overscan = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_aspect = "4:3"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_region = "auto"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_lightgun_mode = "Lightgun"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_superscope_reverse_buttons = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_superscope_crosshair = "2"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_superscope_color = "White"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_justifier1_crosshair = "4"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_justifier1_color = "Blue"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_justifier2_crosshair = "4"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_justifier2_color = "Pink"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_rifle_crosshair = "2"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_rifle_color = "White"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_block_invalid_vram_access = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_echo_buffer_hack = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_blargg = "disabled"
[libretro INFO] "F-ZERO" [checksum ok] LoROM, 4Mbits, ROM+RAM+BAT, NTSC, SRAM:16Kbits, ID:____, CRC32:AA0E31DE
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Replay]: Found last replay slot: #0
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 31987.32 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: Found vulkan context: "vk_w".
[INFO] [Vulkan]: Detecting screen resolution: 1920x1200.
[INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce GTX 1080".
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using GPU: "NVIDIA GeForce GTX 1080".
[INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Using resolution 1920x1200.
[INFO] [Vulkan]: Using RGB565 format.
[INFO] [Vulkan]: Loading stock shader.
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Video]: Found display server: "win32".
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_image_history.lpl".
[INFO] [Playlist]: Loading favorites file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_favorites.lpl".
[INFO] [Environ]: SET_GEOMETRY.
[DEBUG]
[Shaders]: Filepath after wildcard replacement can't be found:
[DEBUG] "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\vulkan_Snes9x.params"
[DEBUG] Falling back to original Filepath
[DEBUG] "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\$VID-DRV$_$CORE$.params"
[ERROR] [Vulkan]: Failed to load LUT "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\Mega_Bezel_Packs\P3sT\images\misc\Logo.png".
[ERROR] [Vulkan]: Failed to create preset: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\Mega_Bezel_Packs\P3sT\presets\TV\Custom_TV.slangp".
[ERROR] [Vulkan]: Failed to create filter chain: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\Mega_Bezel_Packs\P3sT\presets\TV\Custom_TV.slangp". Falling back to stock.
[INFO] [Config]: Saved new config to "C:\Users\Tobi\Desktop\RetroArch-Win64\retroarch.cfg".
[INFO] [SRAM]: Saving RAM type #0 to "C:\Users\Tobi\Desktop\RetroArch-Win64\saves\F-ZERO.srm".
[INFO] [SRAM]: Saved successfully to "C:\Users\Tobi\Desktop\RetroArch-Win64\saves\F-ZERO.srm".
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 04 seconds.
[INFO] [Runtime]: Saving runtime log file: "C:\Users\Tobi\Desktop\RetroArch-Win64\playlists\logs\Snes9x\F-ZERO.lrtl".
[INFO] [Core]: Unloading game..
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] [Core]: Saved core options file to "C:\Users\Tobi\Desktop\RetroArch-Win64\config\Snes9x\Snes9x.opt".
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
And here ist the “Custom_TV_DREZ_Zoomed” Preset. This Preset works.
[INFO] RetroArch 1.15.0 (Git 6107dd2)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2
[INFO] Built: Mar 12 2023
[INFO] Version: 1.15.0
[INFO] Git: 6107dd2
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: Found vulkan context: "vk_w".
[INFO] [Vulkan]: Detecting screen resolution: 1920x1200.
[INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce GTX 1080".
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using GPU: "NVIDIA GeForce GTX 1080".
[INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Using resolution 1920x1200.
[INFO] [Vulkan]: Using RGB565 format.
[INFO] [Vulkan]: Loading stock shader.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Video]: Found display server: "win32".
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_image_history.lpl".
[INFO] [Playlist]: Loading favorites file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_favorites.lpl".
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [Core]: Using content: "U:\Emulation Roms\Tobi ROMS\1Kids Roms\Super Nintendo Entertainment System\F-ZERO.smc".
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] RetroArch 1.15.0 (Git 6107dd2)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2
[INFO] Built: Mar 12 2023
[INFO] Version: 1.15.0
[INFO] Git: 6107dd2
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Core]: Loading dynamic libretro core from: "C:\Users\Tobi\Desktop\RetroArch-Win64\cores\snes9x_libretro.dll"
[DEBUG] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
[INFO] [Environ]: GET_LANGUAGE: "0".
[INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[INFO] [Environ]: SET_CONTROLLER_INFO.
[INFO] [Overrides]: Redirecting save file to "C:\Users\Tobi\Desktop\RetroArch-Win64\saves\F-ZERO.srm".
[INFO] [Overrides]: Redirecting save state to "C:\Users\Tobi\Desktop\RetroArch-Win64\states\F-ZERO.state".
[INFO] [Environ]: GET_LOG_INTERFACE.
[INFO] [Environ]: SYSTEM_DIRECTORY: "C:\Users\Tobi\Desktop\RetroArch-Win64\system".
[INFO] [Environ]: GET_SAVE_DIRECTORY.
[INFO] [Environ]: SET_SUPPORT_ACHIEVEMENTS: yes.
[INFO] [Environ]: PERFORMANCE_LEVEL: 12.
[INFO] [Content]: Loading content file: "U:\Emulation Roms\Tobi ROMS\1Kids Roms\Super Nintendo Entertainment System\F-ZERO.smc".
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[DEBUG] [Environ]: GET_VARIABLE: snes9x_hires_blend = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_overclock_superfx = "100%"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_up_down_allowed = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_1 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_2 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_3 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_4 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_5 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_6 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_7 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_sndchan_8 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_layer_1 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_layer_2 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_layer_3 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_layer_4 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_layer_5 = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_gfx_clip = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_gfx_transp = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_audio_interpolation = "gaussian"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_overclock_cycles = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_reduce_sprite_flicker = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_randomize_memory = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_overscan = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_aspect = "4:3"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_region = "auto"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_lightgun_mode = "Lightgun"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_superscope_reverse_buttons = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_superscope_crosshair = "2"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_superscope_color = "White"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_justifier1_crosshair = "4"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_justifier1_color = "Blue"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_justifier2_crosshair = "4"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_justifier2_color = "Pink"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_rifle_crosshair = "2"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_rifle_color = "White"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_block_invalid_vram_access = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_echo_buffer_hack = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: snes9x_blargg = "disabled"
[libretro INFO] "F-ZERO" [checksum ok] LoROM, 4Mbits, ROM+RAM+BAT, NTSC, SRAM:16Kbits, ID:____, CRC32:AA0E31DE
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Replay]: Found last replay slot: #0
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 31987.32 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: Found vulkan context: "vk_w".
[INFO] [Vulkan]: Detecting screen resolution: 1920x1200.
[INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce GTX 1080".
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using GPU: "NVIDIA GeForce GTX 1080".
[INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Using resolution 1920x1200.
[INFO] [Vulkan]: Using RGB565 format.
[INFO] [Vulkan]: Loading stock shader.
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Video]: Found display server: "win32".
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_image_history.lpl".
[INFO] [Playlist]: Loading favorites file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_favorites.lpl".
[INFO] [Environ]: SET_GEOMETRY.
[DEBUG] [Shaders]: Load parameter value: "GAMMA_INPUT" = 2.000000.
[DEBUG] [Shaders]: Load parameter value: "gamma_out" = 1.950000.
[DEBUG] [Shaders]: Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 200.000000.
[DEBUG] [Shaders]: Load parameter value: "SHARPEN" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "h_sharp" = 15.000000.
[DEBUG] [Shaders]: Load parameter value: "s_sharp" = 1.500000.
[DEBUG]
[Shaders]: Filepath after wildcard replacement can't be found:
[DEBUG] "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\vulkan_Snes9x.params"
[DEBUG] Falling back to original Filepath
[DEBUG] "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\$VID-DRV$_$CORE$.params"
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\add-params-all.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-g-sharp_resampler.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #1.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\add-negative-crop-area.slang".
[INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang".
[INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-std.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #15.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #16.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #17.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass1.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass2.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass3.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #26.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced-ntsc-pass1.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #33.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #34.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #36.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #37.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #38.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #39.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #40.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #41.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #42.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #43.
[INFO] [slang]: Compiling shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #44.
[INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1280x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 640x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 640x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 640x240 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 640x240 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 640x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 640x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 640x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 640x480 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 640x480 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 640x480 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1200 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1200 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1200 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1200 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1200 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 800x600 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 800x600 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 800x600 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 128x128 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 12x12 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1200 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1200 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #3.
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #4.
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #17.
[INFO] [Vulkan filter chain]: Creating framebuffer 640x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #26.
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1200 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #35.
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1200 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #36.
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1200 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #37.
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1200 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #43.
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1200 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #44.
[DEBUG] [Shaders]: Load parameter value: "GAMMA_INPUT" = 2.000000.
[DEBUG] [Shaders]: Load parameter value: "gamma_out" = 1.950000.
[DEBUG] [Shaders]: Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 200.000000.
[DEBUG] [Shaders]: Load parameter value: "SHARPEN" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "h_sharp" = 15.000000.
[DEBUG] [Shaders]: Load parameter value: "s_sharp" = 1.500000.
[DEBUG]
[Shaders]: Filepath after wildcard replacement can't be found:
[DEBUG] "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\vulkan_Snes9x.params"
[DEBUG] Falling back to original Filepath
[DEBUG] "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\$VID-DRV$_$CORE$.params"
[INFO] [Shaders]: Menu shader set to: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\Mega_Bezel_Packs\P3sT\presets\TV\Custom_TV_DREZ_Zoomed.slangp".
[INFO] [Shaders]: Applying shader: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\Mega_Bezel_Packs\P3sT\presets\TV\Custom_TV_DREZ_Zoomed.slangp".
[DEBUG] [Shaders]: Load parameter value: "GAMMA_INPUT" = 2.000000.
[DEBUG] [Shaders]: Load parameter value: "gamma_out" = 1.950000.
[DEBUG] [Shaders]: Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 200.000000.
[DEBUG] [Shaders]: Load parameter value: "SHARPEN" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "h_sharp" = 15.000000.
[DEBUG] [Shaders]: Load parameter value: "s_sharp" = 1.500000.
[DEBUG]
[Shaders]: Filepath after wildcard replacement can't be found:
[DEBUG] "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\vulkan_Snes9x.params"
[DEBUG] Falling back to original Filepath
[DEBUG] "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\$VID-DRV$_$CORE$.params"
[INFO] [Shaders]: Menu shader set to: "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\Mega_Bezel_Packs\P3sT\presets\TV\Custom_TV_DREZ_Zoomed.slangp".
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 08 seconds.
[INFO] [Runtime]: Saving runtime log file: "C:\Users\Tobi\Desktop\RetroArch-Win64\playlists\logs\Snes9x\F-ZERO.lrtl".
[INFO] [Core]: No content, starting dummy core.
[INFO] [SRAM]: Saving RAM type #0 to "C:\Users\Tobi\Desktop\RetroArch-Win64\saves\F-ZERO.srm".
[INFO] [SRAM]: Saved successfully to "C:\Users\Tobi\Desktop\RetroArch-Win64\saves\F-ZERO.srm".
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading game..
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] [Core]: Saved core options file to "C:\Users\Tobi\Desktop\RetroArch-Win64\config\Snes9x\Snes9x.opt".
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] RetroArch 1.15.0 (Git 6107dd2)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2
[INFO] Built: Mar 12 2023
[INFO] Version: 1.15.0
[INFO] Git: 6107dd2
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: Found vulkan context: "vk_w".
[INFO] [Vulkan]: Detecting screen resolution: 1920x1200.
[INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce GTX 1080".
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using GPU: "NVIDIA GeForce GTX 1080".
[INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Using resolution 1920x1200.
[INFO] [Vulkan]: Using RGB565 format.
[INFO] [Vulkan]: Loading stock shader.
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Video]: Found display server: "win32".
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_image_history.lpl".
[INFO] [Playlist]: Loading favorites file: "C:\Users\Tobi\Desktop\RetroArch-Win64\content_favorites.lpl".
[INFO] [Config]: Saved new config to "C:\Users\Tobi\Desktop\RetroArch-Win64\retroarch.cfg".
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
I hope thats the right format of the .logs. Both are in the same Directory. So that’s funny. One works, the other doesn’t
Best Regards from Austria
It says it can’t find this file
[ERROR] [Vulkan]: Failed to load LUT "C:\Users\Tobi\Desktop\RetroArch-Win64\shaders\Mega_Bezel_Packs\P3sT\images\misc\Logo.png".